Skip to content

Commit e3520e1

Browse files
committed
fix: revert comments accidentally removed
Signed-off-by: Alexis Pojomovsky <apojomovsky@gmail.com>
1 parent 9d2eb66 commit e3520e1

1 file changed

Lines changed: 8 additions & 0 deletions

File tree

src/systems/physics/Physics.cc

Lines changed: 8 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -4397,31 +4397,38 @@ void PhysicsPrivate::UpdateRayIntersections(EntityComponentManager &_ecm)
43974397
return;
43984398
}
43994399

4400+
// Go through each entity that has a RaycastData components, trace the
4401+
// rays and store the results
44004402
_ecm.Each<components::RaycastData,
44014403
components::Pose>(
44024404
[&](const Entity &_entity,
44034405
components::RaycastData *_raycastData,
44044406
components::Pose */*_pose*/) -> bool
44054407
{
4408+
// Retrieve the rays from the RaycastData component
44064409
if (!_raycastData->Data().needsRaycast)
44074410
return true;
44084411
_raycastData->Data().needsRaycast = false;
44094412

44104413
const auto &rays = _raycastData->Data().rays;
44114414

4415+
// Clear the previous results
44124416
auto &results = _raycastData->Data().results;
44134417
results.clear();
44144418
results.reserve(rays.size());
44154419

4420+
// Get the entity's world pose
44164421
const auto &entityWorldPose = worldPose(_entity, _ecm);
44174422

44184423
for (const auto &ray : rays)
44194424
{
4425+
// Convert ray to world frame
44204426
const math::Vector3d rayStart = entityWorldPose.Pos() +
44214427
entityWorldPose.Rot().RotateVector(ray.start);
44224428
const math::Vector3d rayEnd = entityWorldPose.Pos() +
44234429
entityWorldPose.Rot().RotateVector(ray.end);
44244430

4431+
// Perform ray intersection
44254432
auto rayIntersection =
44264433
worldRayIntersectionFeature->GetRayIntersectionFromLastStep(
44274434
math::eigen3::convert(rayStart),
@@ -4434,6 +4441,7 @@ void PhysicsPrivate::UpdateRayIntersections(EntityComponentManager &_ecm)
44344441
results.emplace_back();
44354442
auto &result = results.back();
44364443

4444+
// Convert result to entity frame and store
44374445
const math::Vector3d intersectionPoint =
44384446
math::eigen3::convert(rayIntersectionResult.point);
44394447
result.point = entityWorldPose.Rot().RotateVectorReverse(

0 commit comments

Comments
 (0)