v1.5.2
mrv2 and vmrv2 are open source professional players and review tools for VFX, animation and computer graphics for Windows, Linux and macOS. You can choose to compile from source or get binaries.
If you are unsure what binary to choose, go to:
https://mrv2.sourceforge.io/downloads/mrv2-download-page.html
mrv2 ships now in two compiled versions:
- mrv2 with OpenGL backend (free and donationware)
- vmrv2 with Vulkan backend (free and donationware)
It also ships for many more architectures, so be careful to download the correct one.
It has NOT been tested on Windows aarch64 nor Linux aarch64 (beta testers wanted).
Prices for binaries
For unlocking features, once mrv2 loads, you should go to:
Help->Unlock Features.
Donationware prices of binary licenses through PayPal:
I use the email information to contact you privately. I don't sell your information, as I don't have access to it, except for your email, which I use to contact you if you run into issues.
- u$ 25 for a Solo node-locked license for one year.
- u$ 50 for a Standard node-locked standard license for one year.
- u$ 75 for a Edit node-locked license with annotations and editing tools for one year.
- u$ 150 for a Pro node-locked license for one year.
- u$ 300 for a Pro+ node-locked license to own.
License works for both mrv2 and vmrv2 (you can have both installed).
You need to have an internet connection for the license system.
The donationware version when running without a donation, does not have:
- Annotations (available from Solo and later)
- Python (available in Standard and later)
- Editing (available in Edit and later)
- Voice and Link Annotations (available in Pro)
They do have, however:
- Tone-mapping (OpenGL) and HDR (Vulkan)
- OpenEXR layer switching
- Saving Images and Movies with Audio
Prices might change (go up or down) depending on competition and new features.
ChangeLog
- Made installer's smaller on Windows by getting rid of .pdb files.
- Made creating package installers on Windows faster.
- Fixed a regresion on FLTK Windows resizing.
- Consolidated tltimelineui for both Vulkan and OpenGL under a single code base.
- Refactored all Options classes in mrvNetwork to mrvOptions.
- Made clicking twice on the Status Bar bring up the Logs panel to the front.
- Fixed fonts on Vulkan backend showing some garbage at the edges.
- Fixed Edit/Audio Gap/Insert.
- Fixed tooltip showing the title of Link Annotations on Windows.
- Fixed macOS distribution linking against libfltk_vk.dylib on the OpenGL backend and not allowing it to start. I apologyze to all macOS users that have gone through this pain.
- Fixed Color Chooser on Vulkan not refreshing when dragging the mouse.
- Upgraded to OpenColorIO v2.5.1.
- Upgraded to OpenEXR v3.4.4.
- Added emoji support to Vulkan's Text Annotation widget.
- Added emoji support to OpenGL's Text Annotation widget.
- Added version of FLTK Vulkan fork in About window. It does not quite work as good as Vulkan's and it currently is broken on Linux.
- Updated to FLTK Vulkan version v1.5.0.
- Fixed .rpm and .deb Vulkan installers not cleaning up properly on uninstall.
- Apple broke OpenGL on MacOS Tahoe 26.x. To fix it, you need to go to:
System Settings->Accesibility->Motion and turn on Reduce Motion.
Installation notes:
https://github.com/ggarra13/mrv2?tab=readme-ov-file#notes-on-installation
