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Clarify that SDL3 is used for joypads on iOS since Godot 4.7 - #11801

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Mar 1, 2026
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Clarify that SDL3 is used for joypads on iOS since Godot 4.7#11801
skyace65 merged 1 commit into
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Nintorch:joypad-features-on-ios

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@Nintorch Nintorch commented Mar 1, 2026

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Follow-up to godotengine/godot#114316
This PR clarifies that the advanced joypad features (LED, motion sensors, etc) are now supported on iOS as well.

@Nintorch Nintorch added this to the 4.7 milestone Mar 1, 2026
@Nintorch Nintorch added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation labels Mar 1, 2026
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Nintorch force-pushed the joypad-features-on-ios branch 2 times, most recently from 48e809b to 2363378 Compare March 1, 2026 07:49
@Nintorch Nintorch changed the title Clarify advanced joypad features being supported on iOS Clarify that SDL3 is used for joypads on iOS since Godot 4.7 Mar 1, 2026

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Only a couple minor issues, but other than that this looks good!

Comment thread tutorials/inputs/controllers_gamepads_joysticks.rst Outdated
Comment thread tutorials/inputs/controllers_gamepads_joysticks.rst Outdated
This PR clarifies that the advanced joypad features (LED, motion sensors, etc) are now supported on iOS as well.
@Nintorch
Nintorch force-pushed the joypad-features-on-ios branch from 2363378 to e8ef99e Compare March 1, 2026 14:13
@skyace65
skyace65 merged commit 5c23caa into godotengine:master Mar 1, 2026
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skyace65 commented Mar 1, 2026

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Thanks!

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Nintorch deleted the joypad-features-on-ios branch March 1, 2026 15:10
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