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Update Priorities page to match status as of January 2026 - #1238

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Calinou:update-priorities
Feb 6, 2026
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Update Priorities page to match status as of January 2026#1238
coppolaemilio merged 1 commit into
godotengine:masterfrom
Calinou:update-priorities

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@Calinou

@Calinou Calinou commented Jan 9, 2026

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Priorities that were completed were removed1, while some other priorities were updated to match the current development status.

This is based on #1232, but also a previous effort where various core contributors (myself included) have combed through the current priorities and detailed their current status.

Footnotes

  1. There is a status line, but there is no different styling for "done" items currently. This would have to be implemented first if we want to keep listing done items, although I'm not sure it's really needed.

@Calinou Calinou added enhancement topic:content Issues and PRs related to static content labels Jan 9, 2026
Comment thread collections/_priorities/gdscript-00-polish-and-ensure-that-classname-is-robust.md Outdated
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We need to investigate how we can do this. One way would be to incorporate more code from SDL, or to integrate SDL_input directly in the engine.

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Implemented for desktop and Android, but not for iOS (godotengine/godot#114316) or Web (not sure if it's relevant on web platform, at least not as much as on desktop).

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Implemented for desktop and Android, but not for iOS (godotengine/godot#114316) or Web (not sure if it's relevant on web platform, at least not as much as on desktop).

Not implemented on Android either at the moment 😅
It would require rewriting some parts of SDL's Java code, and at the moment I don't have enough motivation to do that since they use the same Android API. We can probably borrow missing features from their code or rewrite them ourselves (for example, joypad LEDs). Although I'm probably getting a bit off-topic.

@m4gr3d

m4gr3d commented Jan 16, 2026

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cc @syntaxerror247

Comment thread collections/_priorities/gdscript-02-improve-runtime-performance.md Outdated
Comment thread collections/_priorities/gdscript-01-attain-full-coverage-of-static-type-hints.md Outdated
Comment thread collections/_priorities/rendering-06-expose-a-ray-tracing-api.md Outdated
@fire

fire commented Jan 26, 2026

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image @TokageItLab Can you take a look and see what we can amend?

@TokageItLab

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I think SkeletonModifier3D is already at the tweak stage in terms of functionality. If I were to write more about SkeletonModifier3D, it would be about improving the documentation and tutorials. If we include not only SkeletonModifier3D but also AnimationMixer, we should be able to set “Optimization to improve performance” as a priority.

Also, I still believe the rework of the Animation Playback track and Bézier track is necessary, but it might become a moonshot plan for 5.0.

@coppolaemilio

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If these changes are better than what we have right now, would it be okay to merge them and keep making changes in follow up PRs if necessary?

Priorities that were completed were removed, while some other
priorities were updated to match the current development status.
@Calinou

Calinou commented Feb 5, 2026

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Rebased and tested again, it works as expected.

@coppolaemilio
coppolaemilio merged commit 9750284 into godotengine:master Feb 6, 2026
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@coppolaemilio

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thanks!

@Calinou
Calinou deleted the update-priorities branch February 6, 2026 00:39
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Update the "Priorities" page to reflect the improvements in the engine