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Add 3.6.3 blog post - #1419

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Add 3.6.3 blog post#1419
lawnjelly wants to merge 1 commit into
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lawnjelly:blog_36_3

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@lawnjelly

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Rough draft, to be edited.

Comment on lines +6 to +8
image: /storage/blog/covers/maintenance-release-godot-3-6-3.jpg
image_caption_title: House of Necrosis
image_caption_description: A game by Warkus

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You need to pick a different game, this one has been featured twice already :P

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In the past I liked to make sure we feature a Godot 3 game on Godot 3 release posts, and vice versa for 4.x. But I'm finding it hard to spot recently released and noteworthy Godot 3 games nowadays.

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I'm not sure we really need one, especially for a point release that isn't adding new features.


[Google Play](https://developer.android.com/google/play/requirements/target-sdk) now requires new apps and updates to target Android 16 (API level 36). As a result we have updated Godot Android APIs and made compatibility changes to ensure users can update their Godot 3 games on Play Store with 3.6.3.

On iOS, minimum version is bumped to 15.0 (the minimum supported by XCode 27), a minimum target export option is added, and 32 bit export is removed as not supported since iOS 11.

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On iOS, minimum version is bumped to 15.0 (the minimum supported by XCode 27), a minimum target export option is added, and 32 bit export is removed as not supported since iOS 11.
On iOS, the minimum version is bumped to 15.0 (the minimum supported by XCode 27), a minimum target export option is added, and 32-bit export is removed as it is not supported since iOS 11.

- Export: iOS: Bump min. version to 15.0, remove 32-bit code, add min. target export option ([GH-122324](https://github.com/godotengine/godot/pull/122324)).
- Network: mbedtls: Update to 3.6.7 ([GH-121110](https://github.com/godotengine/godot/pull/121110)).
- Network: mbedTLS: Always use Godot's OS as entropy source ([GH-121894](https://github.com/godotengine/godot/pull/121894)).
- Platforms: Android bump default target SDK to 36 ([GH-120883](https://github.com/godotengine/godot/pull/120883)).

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Suggested change
- Platforms: Android bump default target SDK to 36 ([GH-120883](https://github.com/godotengine/godot/pull/120883)).
- Platforms: Android: Bump default target SDK to 36 ([GH-120883](https://github.com/godotengine/godot/pull/120883)).


## Support

Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part or full-time developers, hired thanks to [donations from the Godot community](/donate). A big thankyou to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project!

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Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part or full-time developers, hired thanks to [donations from the Godot community](/donate). A big thankyou to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project!
Godot is a non-profit, open-source game engine developed by hundreds of contributors in their free time, and a handful of part or full-time developers, hired thanks to [donations from the Godot community](/donate). A big thank you to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project!

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