Texture2DRD Global Renderingdevice Documentation #104489
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Updated documentation to specify that Texture2DRD is only supported by the global rendering device.
Example:
In ...
texture_rd.cpp
_set_texture_rd_rid()
ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_texture_rd_rid));
This fail condition ensures that the rendering device global singleton owns the RID that is being assigned to the Texture2DRD, and errors if it is owned by another rendering device (is designated as not valid).
There are many other instances in texture_rd.cpp that call RD::get_singleton() as well.