Improve zoom performance in Script
and Shader
editors
#106117
+27
−26
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This improves the zoom performance when you have multiple (previously) opened scripts in the script/shader text editors. This was done by deferring the expensive
set_zoom_factor
(and subsequent cache invalidation) function calls to only be called when you open a script.This was previously updated N * scroll wheel spins times for each script you had opened; this was done to keep the zoom percentage in sync between scripts, but is now updated and stored in the script/shader editor plugins instead.
Warning
Zooming can still stutter on bigger and/or first-time opened scripts due to cache invalidation within that single code editor instance. Further work could be done to improve this.
Screen.Recording.2025-05-06.024642.mp4
Screen.Recording.2025-05-06.024518.mp4