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Use Mono embedding APIs statically linked to load the Mono WASM runtime.
GetRuntimePack
C# project. It needs thewasm-tools
workload.GetRuntimePack
defines stub functions for all the function pointers we need to retrieve from C#, so thePInvokeTableGenerator
includes them in the generatedpinvoke-table.h
file.dotnet.runtime.js
module but we don't have an easy way to do that yet, which means some BCL APIs will not work (i.e.: crypto APIs)Warning
This is still a work in progress, but it should be possible to export a C# game to web with some manual changes to the exported
.js
afterwards.This PR was tested with the demo project: Web .NET prototype
Note
The demo project requires multi-threading, so make sure to change the
<WasmEnableThreads>
property totrue
to use the right Mono runtime.