Fix fade out duration to extend a bit take into account current delta in NodeOneShot #106567
+1
−1
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
NodeOneShot
fading to uses self delta instead of input delta #101792AnimationNodeOneShot
fails to triggeranimation_finished
signal at high frame rates. #103070AnimationNodeOneShot
during fade-out to ensure signal fires #103078I think the cause of the issue is that the delta is subtracted immediately, so the fadeout duration is shortened by one frame. This may be a bit of a hack, but it can be solved by extending the duration by delta which will be subtracted in advance.