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Fix animation track subpath hint inference. #106580
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Fix animation track subpath hint inference. #106580
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Hey, thanks for working more on this! To be clear, I was talking specifically about this change (and the one before it that introduced Which I think is still in effect as of this PR: godot/editor/animation_track_editor.cpp Lines 4393 to 4404 in 0b2a84b
Though I didn't look too deep into the issues and might've misattributed the cause, I still think that piece needs to be changed. If for nothing else but to avoid inventing ad hoc solutions when there is already one in the engine 🙂 |
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#99115 was marked as an immediate release blocker, which means we can't release beta 1 without fixing this (I'm not sure that's warranted given that the bug exists in 4.4 too, but I defer to the maintainers). So what's the path to getting this finalized and merged this week? |
I'll take a look at this over the weekend. |
Superseded by #107241 |
Attempts to fix the issue by removing the bezier hack and handling it in a more elegant way based on @YuriSizov's suggestion #102130 (comment)
I think this should be correct now, but another pair of eyes on this would be appreciated.