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@Mickeon Mickeon commented Jun 16, 2025

What the title says. The existing description is messy, non-exhaustive, and puts an awkward amount of emphasis on onready variables.

This is separate from #107536 as it may require more scrutiny

@Mickeon Mickeon added this to the 4.x milestone Jun 16, 2025
@Mickeon Mickeon requested a review from a team as a code owner June 16, 2025 17:02
- Accepting a suggestion from code autocompletion;
- Creating a new script from a template;
- Connecting signals from the Node dock;
- Creating variables prefixed with [annotation @GDScript.@onready], by dropping nodes from the Scene dock into the script editor while holding [kbd]Ctrl[/kbd].
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Note that capitalizing the "Script editor" is extremely inconsistent, for some reason.

@Mickeon Mickeon force-pushed the documentation-add_type_hints-overhaul branch from f5e18c9 to a8e9d8e Compare June 16, 2025 17:04
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@Calinou Calinou left a comment

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Looks good to me.

@Mickeon Mickeon modified the milestones: 4.x, 4.5 Jun 27, 2025
@Repiteo Repiteo merged commit bae1dae into godotengine:master Jul 1, 2025
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Repiteo commented Jul 1, 2025

Thanks!

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4 participants