Fix cannot edit property material for new Instance PackedScene #112334
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Issue Description
When we create a new instance
PackedScene, then create a new Material for this embedded node. The properties of the new material will all read-only, until we save and reopen the scene.The reason is
EditorResourcePickertry to get scene_path from node to locate the resource of material. But embedded node returns its own scene_path, which is different from root scene_path.godot/editor/inspector/editor_resource_picker.cpp
Lines 643 to 646 in 0fdbf05
The inspector determines we cannot edit embedded scene's property, then mark them as read-only. After saving and reopening scene, the relevant scene path will be corrected, so we can edit these properties.
godot/editor/inspector/editor_inspector.cpp
Line 3886 in 0fdbf05
Solution
We can use the root scene path of editing scene, when current node path is different.
material.webm