Fix compiling Godot for Linux failing with profiler_sample_callstack=yes
#114001
+1
−1
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This fixes #114000.
The issue is that
/core/profiling/SCsubchecks whether the current platform is calledlinux, which will fail, because it is calledlinuxbsd.Important: According to the support chart callstack sampling is actually not supported on BSD, unlike Linux. I don't have an installation of BSD, so I can't check whether my fix would causes issues on that platform. Although you could just not use the flag on that platform of course.