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Add octant visualization to GridMap - #118583

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Repiteo merged 1 commit into
godotengine:masterfrom
YeldhamDev:gridmap_show_octants
Jun 19, 2026
Merged

Add octant visualization to GridMap#118583
Repiteo merged 1 commit into
godotengine:masterfrom
YeldhamDev:gridmap_show_octants

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@YeldhamDev

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Salvaging of #105333, with some modifications. Such as:

  • Property quantity shrunk to just debug_show_octants and debug_octant_color.
  • Modified updating method to not rely on processing.

@Calinou Calinou left a comment

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Tested locally, it works as expected. Code looks good to me.

Some feedback:

  • Lines use an opaque material, which means they cast shadows and their opacity can't be reduced:
Image
  • This works at runtime, even in projects exported in release mode.
    • I suggest putting the code inside the new methods behind #ifdef DEBUG_ENABLED to ensure the binary size of release export templates isn't impacted as much by this PR. The methods would still exist and be exposed to scripting, but would be no-op in release export templates.

@YeldhamDev
YeldhamDev force-pushed the gridmap_show_octants branch 4 times, most recently from c370141 to 4721ffe Compare April 16, 2026 00:49
@YeldhamDev
YeldhamDev force-pushed the gridmap_show_octants branch from 4721ffe to 157b16f Compare April 16, 2026 00:57
@YeldhamDev

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@Calinou Changes made.

@Repiteo Repiteo modified the milestones: 4.x, 4.8 Apr 16, 2026

@BastiaanOlij BastiaanOlij left a comment

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LGTM, cool feature,

I can see how you can use this to optimise the scene, for instance in @Nodragem sample scene you can see that we have two additional octants with only one or two pieces in it:

Image

Just moving everything over 1 cell would help here.

Seeing it visualised I do wonder if octant is the right term here, we're basically just dividing the gridmap up in sectors. That also lead to wondering if it makes sense for these to be cubes, I can see a scenario with multiple floors where you would want each sector to not be so high. Anyway, that's a discussion totally separate from this PR.

@Nodragem

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I totally agree with being able to use boxes rather than cubes ! 😊

@Calinou Calinou left a comment

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Works great now 🙂

@Repiteo
Repiteo merged commit cf1bf73 into godotengine:master Jun 19, 2026
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Repiteo commented Jun 19, 2026

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Thanks!

@YeldhamDev
YeldhamDev deleted the gridmap_show_octants branch June 19, 2026 20:52
BendyLand pushed a commit to BendyLand/voltaire that referenced this pull request Aug 2, 2026
…tants

Add octant visualization to `GridMap`
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7 participants