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27 changes: 12 additions & 15 deletions scene/gui/scroll_container.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -189,9 +189,11 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
bool h_scroll_enabled = horizontal_scroll_mode != SCROLL_MODE_DISABLED;
bool v_scroll_enabled = vertical_scroll_mode != SCROLL_MODE_DISABLED;

int event_device_id = p_gui_input->get_device();

Ref<InputEventMouseButton> mb = p_gui_input;

if (mb.is_valid()) {
if (mb.is_valid() && event_device_id != InputEvent::DEVICE_ID_EMULATION) {
if (mb->is_pressed()) {
bool scroll_value_modified = false;
bool swap_axes = scroll_horizontal_by_default != mb->is_shift_pressed();
Expand Down Expand Up @@ -243,17 +245,12 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
}
return;
}

bool is_touchscreen_available = DisplayServer::get_singleton()->is_touchscreen_available();
if (!is_touchscreen_available) {
return;
}

if (mb->get_button_index() != MouseButton::LEFT) {
return;
}

if (mb->is_pressed()) {
Ref<InputEventScreenTouch> touch = p_gui_input;
if (touch.is_valid() && event_device_id != InputEvent::DEVICE_ID_EMULATION) {
if (touch->is_pressed()) {
if (drag_touching) {
_cancel_drag();
}
Expand All @@ -271,7 +268,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {

} else {
if (drag_touching) {
if (drag_speed == Vector2()) {
if (touch->is_canceled() || drag_speed == Vector2()) {
_cancel_drag();
} else {
drag_touching_deaccel = true;
Expand All @@ -281,11 +278,11 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}

Ref<InputEventMouseMotion> mm = p_gui_input;
Ref<InputEventScreenDrag> drag = p_gui_input;

if (mm.is_valid()) {
if (drag.is_valid() && event_device_id != InputEvent::DEVICE_ID_EMULATION) {
if (drag_touching && !drag_touching_deaccel) {
Vector2 motion = mm->get_relative();
Vector2 motion = drag->get_relative();
drag_accum -= motion;

if (beyond_deadzone || (h_scroll_enabled && Math::abs(drag_accum.x) > deadzone) || (v_scroll_enabled && Math::abs(drag_accum.y) > deadzone)) {
Expand Down