Skip to content

[4.4] Use explicit public access modifier in C# code - #122357

Open
aaronfranke wants to merge 1 commit into
godotengine:4.4from
aaronfranke:4.4-csharp-public-explicit
Open

[4.4] Use explicit public access modifier in C# code#122357
aaronfranke wants to merge 1 commit into
godotengine:4.4from
aaronfranke:4.4-csharp-public-explicit

Conversation

@aaronfranke

Copy link
Copy Markdown
Member

This is a manual cherry-pick of PR #108885 to the 4.4 branch due to conflicts.

Why? This is required to fix diffs when running the dotnet format step in pre-commit run --all-files.

I also included the doc comments that exist in newer Godot versions, since it's a harmless addition.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant