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Extend minimum/maximum zoom level of TextureRegion editor - #79436

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akien-mga merged 1 commit into
godotengine:masterfrom
Calinou:textureregion-increase-max-zoom
Jan 29, 2024
Merged

Extend minimum/maximum zoom level of TextureRegion editor#79436
akien-mga merged 1 commit into
godotengine:masterfrom
Calinou:textureregion-increase-max-zoom

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@Calinou

@Calinou Calinou commented Jul 13, 2023

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This also applies a similar change to the SpriteFrames editor.

@YuriSizov YuriSizov left a comment

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Looks pretty straightforward, but needs a rebase.

This also applies a similar change to the SpriteFrames editor.
@Calinou
Calinou force-pushed the textureregion-increase-max-zoom branch from 8ff049a to 085629a Compare January 29, 2024 14:01
@akien-mga
akien-mga merged commit 64ddf1f into godotengine:master Jan 29, 2024
@akien-mga

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Thanks!

BendyLand pushed a commit to BendyLand/voltaire that referenced this pull request Aug 2, 2026
…ase-max-zoom

Extend minimum/maximum zoom level of TextureRegion editor
BendyLand pushed a commit to BendyLand/voltaire that referenced this pull request Aug 2, 2026
…ase-max-zoom

Extend minimum/maximum zoom level of TextureRegion editor
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4 participants