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[macOS, 3.x] Change target version to 11.0+ to fix PCRE SLJIT build. - #82007

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akien-mga merged 1 commit into
godotengine:3.xfrom
bruvzg:pcre_fix
Sep 20, 2023
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[macOS, 3.x] Change target version to 11.0+ to fix PCRE SLJIT build.#82007
akien-mga merged 1 commit into
godotengine:3.xfrom
bruvzg:pcre_fix

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@bruvzg

@bruvzg bruvzg commented Sep 20, 2023

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10.15 for arm64 only exist as the early 10.16 (released as 11.0) alphas, there's no reason to support it.

@bruvzg bruvzg added this to the 3.x milestone Sep 20, 2023
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bruvzg requested a review from a team as a code owner September 20, 2023 20:06
@bruvzg bruvzg modified the milestones: 3.x, 3.6 Sep 20, 2023
@bruvzg bruvzg changed the title [macOS] Change target version to 11.0+ to fix PCRE SLJIT build. [macOS, 3.x] Change target version to 11.0+ to fix PCRE SLJIT build. Sep 20, 2023
@akien-mga akien-mga added the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Sep 20, 2023
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akien-mga merged commit 806482d into godotengine:3.x Sep 20, 2023
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Thanks!

@aaronfranke

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Fixes #70472 (comment)

@akien-mga

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Cherry-picked for 3.5.3.

@akien-mga akien-mga removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Sep 24, 2023
@bruvzg
bruvzg deleted the pcre_fix branch September 27, 2023 18:43
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3 participants