Fix generated light probes placing too close to manual light probes - #83497
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…anual light probes
clayjohn
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This seems to have slipped through the cracks. My apologies.
The code seems reasonable and fairly low risk. So let's go ahead and merge this earlier in the 4.4 dev cycle
Calinou
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Jul 24, 2024
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Thanks! And congrats for your first merged Godot contribution 🎉 |
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Cherry-picked for 4.3.1. |
BendyLand
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Aug 2, 2026
Fix generated light probes placing too close to manual light probes
BendyLand
pushed a commit
to BendyLand/voltaire
that referenced
this pull request
Aug 2, 2026
Fix generated light probes placing too close to manual light probes
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This is extracted from a conversation here: #83420.
While poking around in
lightmap_gi, I noticed there is code to avoid generating probes too close to manually placed probes, but it was doing anis_equal_approxcheck against the two positions instead of a distance check, so this was never being triggered. I changed it to a distance check so the behavior is as expected now: