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Add CLIP_SPACE_FAR built-in to spatial shader - #95057

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akien-mga merged 1 commit into
godotengine:masterfrom
Chaosus:shader_clip_space_far
Aug 27, 2024
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Add CLIP_SPACE_FAR built-in to spatial shader#95057
akien-mga merged 1 commit into
godotengine:masterfrom
Chaosus:shader_clip_space_far

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@Chaosus

@Chaosus Chaosus commented Aug 2, 2024

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@Chaosus
Chaosus requested review from a team as code owners August 2, 2024 10:37
@Chaosus Chaosus added this to the 4.4 milestone Aug 2, 2024
@Chaosus
Chaosus force-pushed the shader_clip_space_far branch from d1ef893 to f538376 Compare August 27, 2024 05:48
@akien-mga
akien-mga merged commit 58beed3 into godotengine:master Aug 27, 2024
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Thanks!

@aaronfranke

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Can we cherry-pick this to 4.3? It would be nice if shaders using this could compile in that branch.

@aaronfranke aaronfranke added the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Jul 6, 2025
@aaronfranke aaronfranke removed the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Jul 6, 2025
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There were conflicts, so I backported this manually: PR #108360

BendyLand pushed a commit to BendyLand/voltaire that referenced this pull request Aug 2, 2026
Add `CLIP_SPACE_FAR` built-in to spatial shader
BendyLand pushed a commit to BendyLand/voltaire that referenced this pull request Aug 2, 2026
Add `CLIP_SPACE_FAR` built-in to spatial shader
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Add CLIP_SPACE_FAR built-in spatial shader

5 participants