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Build-compatible and configurable tendon rendering for Unity #2624

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This PR uses Unity LineRenderers to visualize tendons with the Unity plugin. Benefits compared to the existing Gizmo-based solution is that it is easily configurable to render only a subset of tendons with custom materials, lighting, colors and width. Furthermore, this can render tendons in Edit mode and in builds, unlike the previous Gizmo based approach.

Example: rendering an MSk model in Unity
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