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96 changes: 96 additions & 0 deletions unity/Editor/Components/MjTendonRendererEditor.cs
Original file line number Diff line number Diff line change
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// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEditor;
using UnityEngine;

namespace Mujoco {

[CustomEditor(typeof(MjTendonRenderer))]
public class MjTendonRendererEditor : Editor {

public override void OnInspectorGUI() {
DrawDefaultInspector();
var mjTendonRenderer = (MjTendonRenderer)target;
EditorGUILayout.Space(10);

if (GUILayout.Button("Add Line Renderers")) {
ConfigureLineRenderers(mjTendonRenderer);
}
EditorGUILayout.Space(5);
if (GUILayout.Button("Update Rendered Line Positions")) {
UpdateRenderedTendons(mjTendonRenderer);
}
EditorGUILayout.Space(10);
}

private unsafe void ConfigureLineRenderers(MjTendonRenderer mjTendonRenderer) {
if (mjTendonRenderer.SpatialTendons == null || mjTendonRenderer.SpatialTendons.Length == 0) {
Debug.LogWarning("LineRendererSetup: No target GameObjects assigned in the list.", mjTendonRenderer);
return;
}

Undo.SetCurrentGroupName("Configure Line Renderers");
var group = Undo.GetCurrentGroup();

foreach (var tendon in mjTendonRenderer.SpatialTendons) {
var lr = tendon.GetComponent<LineRenderer>();

if (lr != null) {
if (!mjTendonRenderer.LineRendererDefaults.OverwriteExisting) {
continue;
}
Undo.RecordObject(lr, "Configure Existing Line Renderer");
ApplySettings(lr, tendon, mjTendonRenderer.LineRendererDefaults);
} else {
lr = Undo.AddComponent<LineRenderer>(tendon.gameObject);
ApplySettings(lr, tendon, mjTendonRenderer.LineRendererDefaults);
}
}
UpdateRenderedTendons(mjTendonRenderer);
Undo.CollapseUndoOperations(group);
}

private unsafe void UpdateRenderedTendons(MjTendonRenderer mjTendonRenderer) {
Undo.IncrementCurrentGroup();
Undo.SetCurrentGroupName("Update Rendered Tendons");
var group = Undo.GetCurrentGroup();
MjScene.Instance.CreateScene();
var model = MjScene.Instance.Model;
var data = MjScene.Instance.Data;
MujocoLib.mj_forward(model, data);
var renderedTendons = mjTendonRenderer.RenderedTendons;
foreach ((var _, LineRenderer lr) in renderedTendons) {
Undo.RecordObject(lr, "Update Tendon's Line Renderer");
}
mjTendonRenderer.UpdateTendons(this, new MjStepArgs(model, data), renderedTendons);
DestroyImmediate(MjScene.Instance.gameObject);
Undo.CollapseUndoOperations(group);
}

private void ApplySettings(LineRenderer lineRenderer, MjSpatialTendon tendon,
MjTendonRenderer.TendonRenderingDefaults settings) {
lineRenderer.material = settings.DefaultMaterial;
lineRenderer.startColor = settings.DefaultColor;
lineRenderer.endColor = settings.DefaultColor;
lineRenderer.useWorldSpace = true;
lineRenderer.numCapVertices = settings.NumVertices;
lineRenderer.numCornerVertices = settings.NumVertices;
lineRenderer.generateLightingData = settings.GenerateLightingData;
if (settings.ScaleByWidth) {
lineRenderer.widthMultiplier = tendon.Width * settings.WidthMultiplier;
}
}
}
}
11 changes: 11 additions & 0 deletions unity/Editor/Components/MjTendonRendererEditor.cs.meta

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108 changes: 108 additions & 0 deletions unity/Runtime/Components/Tendons/MjTendonRenderer.cs
Original file line number Diff line number Diff line change
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// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

namespace Mujoco {

public class MjTendonRenderer : MonoBehaviour {

// We serialize these to give the option to remove tendons from the list of rendered tendons
[SerializeField]
public MjSpatialTendon[] SpatialTendons;

// If a tendon does not have an attached LineRenderer, we don't update it, so this may be a
// subset of _spatialTendons
private (MjSpatialTendon, LineRenderer)[] _renderedTendons;

[SerializeField]
public TendonRenderingDefaults LineRendererDefaults;

public (MjSpatialTendon, LineRenderer)[] RenderedTendons {
get {
return SpatialTendons
.Where(st => st.GetComponent<LineRenderer>())
.Select(st => st.GetComponent<LineRenderer>())
.Select(lr => (lr.GetComponent<MjSpatialTendon>(), lr))
.ToArray();
}
}

void Reset() {
SpatialTendons = GetComponentsInChildren<MjSpatialTendon>();
}

void Start() {
_renderedTendons = RenderedTendons;
MjScene.Instance.postUpdateEvent +=
(sender, args) => UpdateTendons(sender, args, _renderedTendons);
}

public unsafe void UpdateTendons(object sender, MjStepArgs args,
(MjSpatialTendon, LineRenderer)[] renderedTendons) {
var d = args.data;
var m = args.model;
foreach (var (tendon, renderer) in renderedTendons) {
int i = tendon.MujocoId;
List<Vector3> positions = new List<Vector3>();
double sz;

for (int j = d->ten_wrapadr[i]; j < d->ten_wrapadr[i] + d->ten_wrapnum[i]; j++) {
// Skip drawing of pulley (-2):
if (d->wrap_obj[j] != -2 && d->wrap_obj[j + 1] != -2) {
// TODO: Consider handling of wrapping segments
/*if (d->wrap_obj[j] >= 0 && d->wrap_obj[j + 1] >= 0) {
sz = 0.5 * m->tendon_width[i];
} else {
sz = m->tendon_width[i];
}*/

positions.Add(MjEngineTool.UnityVector3(d->wrap_xpos + 3 * j));
}
}
renderer.positionCount = positions.Count;
renderer.SetPositions(positions.ToArray());
}
}

[Serializable]
public class TendonRenderingDefaults {

[SerializeField]
public Color DefaultColor;

[SerializeField]
public Material DefaultMaterial;

[SerializeField]
public bool OverwriteExisting;

[SerializeField]
public int NumVertices = 12;

[SerializeField]
public bool ScaleByWidth;

[SerializeField]
public float WidthMultiplier = 1;

[SerializeField]
public bool GenerateLightingData;

}
}
}
11 changes: 11 additions & 0 deletions unity/Runtime/Components/Tendons/MjTendonRenderer.cs.meta

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