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haplokuon edited this page May 6, 2023
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netDxf 3.0.0 Library
Represents an edge of a mesh entity.
Namespace: netDxf.Entities
Assembly: netDxf (in netDxf.dll) Version: 3.0.0
C#
public class MeshEdge : ICloneableVB
Public Class MeshEdge
Implements ICloneableC++
public ref class MeshEdge : ICloneableF#
type MeshEdge =
class
interface ICloneable
end| Inheritance | Object → MeshEdge |
| Implements | ICloneable |
| MeshEdge(Int32, Int32) | Initializes a new instance of the MeshEdge class. |
| MeshEdge(Int32, Int32, Double) | Initializes a new instance of the MeshEdge class. |
| Crease | Get or set the highest smoothing level at which the crease is retained. If the smoothing level exceeds this value, the crease is also smoothed. |
| EndVertexIndex | Gets or sets the edge end vertex index. |
| StartVertexIndex | Gets or sets the edge start vertex index. |
| Clone | Creates a new MeshEdge that is a copy of the current instance. |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| ToString() | Obtains a string that represents the mesh edge. (Overrides Object.ToString()) |
| ToString(IFormatProvider) | Obtains a string that represents the mesh edge. |