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haplokuon edited this page May 6, 2023 · 1 revision

TransformBy(Matrix3, Vector3) Method

netDxf 3.0.0 Library

Moves, scales, and/or rotates the current entity given a 3x3 transformation matrix and a translation vector.

Definition

Namespace: netDxf.Entities
Assembly: netDxf (in netDxf.dll) Version: 3.0.0

C#

public override void TransformBy(
	Matrix3 transformation,
	Vector3 translation
)

VB

Public Overrides Sub TransformBy ( 
	transformation As Matrix3,
	translation As Vector3
)

C++

public:
virtual void TransformBy(
	Matrix3 transformation, 
	Vector3 translation
) override

F#

abstract TransformBy : 
        transformation : Matrix3 * 
        translation : Vector3 -> unit 
override TransformBy : 
        transformation : Matrix3 * 
        translation : Vector3 -> unit 

Parameters

  Matrix3
Transformation matrix.
  Vector3
Translation vector.

Remarks

Non-uniform scaling for rotated underlays is not supported. This is not a limitation of the code but the DXF format, unlike the Image there is no way to define the local UV vectors.
Matrix3 adopts the convention of using column vectors to represent a transformation matrix.

See Also

Reference

Underlay Class
TransformBy Overload
netDxf.Entities Namespace

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