Skip to content

Releases: hedge-dev/godot-bse

Acorn Engine 1.3

03 Feb 19:04

Choose a tag to compare

  • Added a dummy implementation of "EnvironmentRoot" only to have it not show up as an unknown type in the editor
  • Fixed invalid print_debug statements in the decompiled scripts

Acorn Engine 1.2

17 Sep 13:48

Choose a tag to compare

This release upgrades the base Godot version to 3.3, allowing you to open files related to the options satellite, and may possibly fix other issues. Included with this release is also an updated version of the decompiled scripts, which now include the Godot plugins developed by Blind Squirrel. Note that some of them may not work due to unimplemented types.

Changelog:

  • Upgraded Godot to version 3.3
  • Decompiled and fixed more Godot scripts, including editor plugins.

Acorn Engine 1.1.1

13 Sep 09:25

Choose a tag to compare

This release is a small bugfix for the previous release.

  • Fix absolute file and directory existence checks in DirAccessPack
  • Fix file picker not functioning when selecting a file existing in a PCK

Acorn Engine 1.1.0

13 Sep 00:43

Choose a tag to compare

This release adds support for character shadows to the GeometryInstance node type. It also adds support for opening projects directly from PCK files, while saving files into a separate "work" folder. Useful if you don't like overriding and re-extracting the game's files.

Changelog:

  • Changed cast_shadow's default value from On to Off
  • Added cast_character_shadow
  • Added support for importing projects from PCKs, while saving edited files in a specified "work" folder. Said folder also takes priority over files in PCKs.

Acorn Engine 1.0.0

06 Sep 18:39

Choose a tag to compare

Not to be confused with the one with squirrels