Releases: hedge-dev/godot-bse
Acorn Engine 1.3
- Added a dummy implementation of "EnvironmentRoot" only to have it not show up as an unknown type in the editor
- Fixed invalid
print_debugstatements in the decompiled scripts
Acorn Engine 1.2
This release upgrades the base Godot version to 3.3, allowing you to open files related to the options satellite, and may possibly fix other issues. Included with this release is also an updated version of the decompiled scripts, which now include the Godot plugins developed by Blind Squirrel. Note that some of them may not work due to unimplemented types.
Changelog:
- Upgraded Godot to version 3.3
- Decompiled and fixed more Godot scripts, including editor plugins.
Acorn Engine 1.1.1
This release is a small bugfix for the previous release.
- Fix absolute file and directory existence checks in DirAccessPack
- Fix file picker not functioning when selecting a file existing in a PCK
Acorn Engine 1.1.0
This release adds support for character shadows to the GeometryInstance node type. It also adds support for opening projects directly from PCK files, while saving files into a separate "work" folder. Useful if you don't like overriding and re-extracting the game's files.
Changelog:
- Changed cast_shadow's default value from On to Off
- Added cast_character_shadow
- Added support for importing projects from PCKs, while saving edited files in a specified "work" folder. Said folder also takes priority over files in PCKs.
Acorn Engine 1.0.0
Not to be confused with the one with squirrels