Acorn Engine 1.1.0
This release adds support for character shadows to the GeometryInstance node type. It also adds support for opening projects directly from PCK files, while saving files into a separate "work" folder. Useful if you don't like overriding and re-extracting the game's files.
Changelog:
- Changed cast_shadow's default value from On to Off
- Added cast_character_shadow
- Added support for importing projects from PCKs, while saving edited files in a specified "work" folder. Said folder also takes priority over files in PCKs.