sysgpu: fix vulkan find best allocator selecting smaller memory types#1445
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shailpatels wants to merge 1 commit intohexops:mainfrom
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sysgpu: fix vulkan find best allocator selecting smaller memory types#1445shailpatels wants to merge 1 commit intohexops:mainfrom
shailpatels wants to merge 1 commit intohexops:mainfrom
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Only taking a look at the bitflags for linear_map_readable caused memory indexes with a smaller heap space to be selected. Signed-off-by: Shail Patel <shailpatel67@gmail.com>
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This PR fixes an issue with the bulkan sysgpu find best allocator logic. When searching for a candidate memory type for
.linear_write_mappable, only the memory bitflags are considered, which if a memory type with a smaller heap size was later in the list it would always be selected over.Now the logic is updated if there is a best type already selected, the next candidate will only be considered if its heap size was strictly larger.
Similar logic has been applied for the
.linear_read_mappablewhere the host visible bit would always cause the candidate to be selected. That has been removed since the top level if statement already checks for that.in my case specifically, the last memory index was the GPU BAR region which is host visible but only has 256 MB heap space and was always getting selected causing the
OutOfDeviceMemoryerror when ignoring regions with 10 and 25 GB of space.here is an example of it working!

(and reproducing the bug)

fixes #1352