feat(brain): add provisional continuous visual navigation - #759
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Summary
nav_insight_continuous(target_description)as a built-in mode in the new local-agent loopinnate-os/continuous_navigationas a separately launchable, long-running skill with its own camera and Gemini decision loopTwo implementations
go_to_point_in_view->navigate_to_positionactions from its normal turn loop.continuous_navigationowns the full loop inside one skill run and can be launched directly from the skill surface.Both use Nav2 for path planning and obstacle avoidance. Neither changes the configured drive-speed limits. Replans are only issued for a materially different visual goal so repeated reassessment does not continually reset acceleration.
Verification
innate-os/continuous_navigationwith no load errorruff checkandruff format --checkon all affected filesgit diff --checkThis remains a draft because the standalone visual policy is intentionally a direct local port and still needs physical-robot validation.