Releases: liangxiegame/QFramework
v1.0.187 Unity2018Compatible
【CN】变更日志
- 修复(Unity):打开包工具面板时避免DX12崩溃(感谢 SoGameStudio 的 PR)
- 内置文档: 引入 System.md 使用新版概念交互图&错别字修复
- 内置文档:引入 Utility.md 删掉没用的代码
- 内置文档:04. 引入 Event 错别字修复
- 内置文档:Roadmap 部分更新
- 内置文档:引入 Command.md 错别字修复
- 修复文件名在 windows 不合法的问题
- 内置文档: 新增 架构篇 21. 什么是需要共享的数据?
- 内置文档: 01. 架构简介 使用新版概念交互参考图
- 文档: QFramework 架构简介修改,补充新增特性描述
- 文档:01.简介 删除掉失效的链接&增加年会员链接
- BuildKit: 打包 Windows 包帮助函数增加 zipFileBaseName 参数
- BuildKit: 帮助函数增加 BuildWebGL 的 API
- BuildKit: 默认构建 Windows 的帮助函数改进
- AudioKit: 增加 PlaySoundByClip 示例
- AudioKit: 增加 PlayMusicByClip 示例
- AudioKit:增加 PlayResKitABSound 示例
- AudioKit:代码审核全部完成
- AudioKit:使用 QFramework.cs 重构完成
- AudioKit: 增加 PlaySound Fluent API 示例
- AudioKit: 修复 Loop 播放 Ignore Sound 之后报错的问题
- UIKit: 如果默认程序集不包含 Assembly-CSharp 则自动添加
- AudioKit: 增加 Stop、Pause、Resume 音乐示例
- AudioKit: 添加播放 ResKit Music 的示例
- AudioKit: Code Review AudioKit.cs
- AudioKit: 增加 PlayMusicFluentAPI 示例
- AudioKit 代码审查: FluentMusicAPI.cs
- AudioKit: FluentMusicAPI 内置 Modes
- AudioKit: 增加 PlayResourcesMusic 示例
- AudioKit: 增加停止播放 PlaySoundAction 的示例
- AudioKit:修复 PlaySoundAction 播放后无法停止的问题
- qframework.cn 的插件管理显示状态
- ResKit: Input 相关代码去除
- ResKit: 信息显示迁移到 ConsoleKit
- MyPackage: 去掉分类、是否官方、增加状态显示
- AudioKit Demo: 增加 Pause & Resume & Stop Music 功能展示
- PackageKit: 增加 Alpha Beta Release 状态
- 修复打包报错的问题
- 增加 MyPackage
- AudioKit.Architecture->Architecture
- PackageKit:增加 Status 字段
- AudioKit:修复 PlaySoundByClip 报错的 issue
- ConsoleKit:提供显示默认 Module 的 API
- QFramework 展示项目:完成 AudioKit 的 PlayMusic 的展示功能
- AudioKit: 修复 ByClip 不能播放的问题
- AudioKit:AudioPlayer 内部实现同步加载 Clip 模式
- AudioKit:支持对单个音频设置 PlaySoundMode
- AudioKit:增加 PlaySoundMode 的示例
- AudioKit:在 ConsoleKit 界面上显示每一个 AudioPlayer 对应的 PlaySoundMode
- 渐进式重构 AudioKit:PlaySoundMode 迁移到 AudioPlayer 内部判断,每次调用 PlaySound 必返回一个 AudioPlayer
- AudioKit 渐进式重构:播放声音模式拆分成三个 Channel
- AudioKit 渐进式重构:AudioPlayer 提取为 AudioPlayer 和 MusicPlayer
- AudioKit:Example1 增加 Pause & Resume 按钮功能
- AudioKit 渐进式重构:AudioPlayer 的加载职责拆分给 ClipPrepareMode
- AudioKit 渐进式重构:AudioPlayer 拆分职责
- ConsoleKit 支持 Log 复制 和 Example
- Lerp OnFinish 回调偶尔不调用的问题修复
- AudioKit 渐进式重构推进
- FSMKit 增加 mOwner(原来 mTarget 返回的是 mOwner)
- AudioKit:精剪 AudioKit.cs 代码,底层迁移到 Command 和 System
- AudioKit:在 ConsoleKit 支持 AudioKit 信息的绘制
- 使用 QFramework.cs 初步重构 AudioKit
- AudioKit 的 Example1 支持 StopMusic 和 StopVoice 功能
- 增加 AudioKitNextVersion.cs 找回全部的 Example
- AudioKit 所有的类的成员变量都放到最上边
- QFramework.cs 增加二群群号&频道链接
- FluentAPI:增加 List 的 ForEach 静态扩展重载,index 在前的版本
- IOCKit:在构造中可以传入注入成员访问权限
- 修复高版本的编译问题
- UIKit 创建服务:在场景增加一个 Camera
- 删除掉 ManagerOfManagers 相关代码
- UIPanel 增加生成代码按钮
- 更新 FSMKit 的 Examples
- UnityWebRequest.isNetworkError 弃用 增加宏判断
- 修复 PersistentMonoSnigleton 没有调用 DontDestroyOnLoad 的问题
- 修复 AudioKit 播放音频后马上暂停失效的问题
- ResLoader 增加 RecycleWhenGameObjectDestroyed API
- UIKit&CodeGenKit:UIPanel 与 ViewController 兼容(不重复拥有 Bind)
- ActionKit: Condition 支持单独开启
- AudioKit: 修复 TimeScale 为 0 后,没有回调的 issue
- AudioKit: 底层的计时器 Timer 替换为 ActionKit
- AudioKit: 删除 Timer 相关文件
- 修复 ResKit 模拟模式下加载 Sprite PixelPerUnity 永远是 100 的 issue
- 文档重新排序&修复 Moonsharp 逻辑问题( 感谢 issue #143 by Chenxi-Peng)
- 修复文档错别字&更新相关链接
- AsRootGameObject remove Generic Parameter
- BuildKit Add BuildKitHelper
【EN】changelog
- Fix (Unity): Prevent DX12 crash when opening the package tool panel (thanks to SoGameStudio's PR)
- Built-in documentation: Introduce System.md with updated conceptual interaction diagrams and typo fixes
- Built-in documentation: Introduce Utility.md, removing unused code
- Built-in documentation: 04. Introduce Event with typo corrections
- Built-in documentation: Update Roadmap section
- Built-in documentation: Introduce Command.md with typo fixes
- Fix issue of invalid filenames on Windows
- Built-in documentation: Add Architecture Chapter 21: What Data Needs to Be Shared?
- Built-in documentation: 01. Architecture Introduction using updated conceptual reference diagrams
- Documentation: Revise QFramework Architecture Introduction, adding descriptions of new features
- Documentation: 01. Introduction – Remove broken links and add annual membership link
- BuildKit: Add zipFileBaseName parameter to Windows packaging helper function
- BuildKit: Add BuildWebGL API to helper functions
- BuildKit: Improve default Windows build helper function
- AudioKit: Add PlaySoundByClip example
- AudioKit: Add PlayMusicByClip example
- AudioKit: Add PlayResKitABSound example
- AudioKit: Complete code review
- AudioKit: Fully refactored using QFramework.cs
- AudioKit: Add Fluent API example for PlaySound
- AudioKit: Fix error reporting when looping after ignoring sound
- UIKit: Automatically add Assembly-CSharp if not present in the default assembly
- AudioKit: Add Stop, Pause, Resume music examples
- AudioKit: Add example for playing ResKit Music * AudioKit: Code Review AudioKit.cs
- AudioKit: Added PlayMusicFluentAPI example
- AudioKit Code Review: FluentMusicAPI.cs
- AudioKit: Built-in Modes for FluentMusicAPI
- AudioKit: Added PlayResourcesMusic example
- AudioKit: Added example to stop playback using PlaySoundAction
- AudioKit: Fixed issue where PlaySoundAction could not be stopped after playback
- Plugin management status display on qframework.cn
- ResKit: Removed input-related code
- ResKit: Migrated information display to ConsoleKit
- MyPackage: Removed category and official flag, added status display
- AudioKit Demo: Added Pause, Resume, and Stop Music functionality demonstration
- PackageKit: Added Alpha, Beta, and Release status
- Fixed packaging error issues
- Added MyPackage * AudioKit.Architecture->Architecture
- PackageKit: Added Status field
- AudioKit: Fixed issue with PlaySoundByClip error reporting
- ConsoleKit: Provided API to display default Module
- QFramework Demo Project: Completed AudioKit's PlayMusic demonstration feature
- AudioKit: Fixed issue where ByClip couldn't play audio
- AudioKit: Implemented internal synchronous loading of Clip mode in AudioPlayer
- AudioKit: Supported setting PlaySoundMode for individual audio clips
- AudioKit: Added examples for PlaySoundMode
- AudioKit: Displayed the corresponding PlaySoundMode for each AudioPlayer on the ConsoleKit interface
- Progressive refactoring of AudioKit: Migrated PlaySoundMode decision logic into AudioPlayer, ensuring every PlaySound call returns an AudioPlayer instance
- AudioKit progressive refactoring: Split sound playback modes into three channels
- AudioKit progressive refactoring: Extracted AudioPlayer into separate AudioPlayer and MusicPlayer classes
- AudioKit: Added Pause & Resume button functionality in Example1
- AudioKit progressive refactoring: Delegated loading responsibilities of AudioPlayer to ClipPrepareMode
- AudioKit progressive refactoring: Separated responsibilities within AudioPlayer
- ConsoleKit: Added support for log copying and example usage
- Fixed occasional failure of Lerp OnFinish callback invocation
- Advanced AudioKit progressive refactoring
- FSMKit: Added mOwner (previously mTarget now returns mOwner)
- AudioKit: Trimmed AudioKit.cs code and migrated core implementation to Command and System patterns
- AudioKit: Enabled rendering of AudioKit information in ConsoleKit
- Initial refactoring of AudioKit using QFramework.cs
- AudioKit Example1: Added StopMusic and StopVoice functionalities
- Added AudioKitNextVersion.cs to recover all examples
- Moved all member variables of AudioKit classes to the top
- QFramework.cs: Added group number and channel link for Group 2
- FluentAPI: Added static extension overload for List.ForEach with index parameter at front
- IOCKit: Allowed injection of member access permissions during construction
- Fixed compilation issues in higher versions
- UIKit Service Creation: Added a Camera component to the scene * Remove ManagerOfManagers-related code
- Add a code generation button to UIPanel
- Update FSMKit examples
- Deprecate UnityWebRequest.isNetworkError and add macro-based checks
- Fix PersistentMonoSingleton not calling DontDestroyOnLoad
- Fix AudioKit issue where audio playback immediately paused after starting fails
- Add RecycleWhenGameObjectDestroyed API to ResLoader
- UIKit & CodeGenKit: Make UIPanel compatible with ViewController (avoid duplicate Bind)
- ActionKit: Support enabling Condition independently
- AudioKit: Fix issue where no callback occurs when TimeScale is set to 0
- AudioKit: Replace underlying Timer with ActionKit
- AudioKit: Remove Timer-related files
- Fix ResKit issue where Sprite PixelPerUnity is always 100 in simulation mode
- Reorganize documentation and fix Moonsharp logic issues (thanks to issue #143 by Chenxi-Peng)
- Correct typos in documentation and update relevant links * AsRootGameObject remove Generic Parameter
- BuildKit Add BuildKitHelper
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址: https://www.gamepixedu.com/goods/show/55
v1.0.187 Unity2018Compatible
【CN】
- LocaleKit 添加 AbstractLocaleText
- BuildKit 添加 AbstarctBuildConfig
- Architecture: 添加 Init Architecture API
- ConsoleKit: FrameworkModule 添加 Quit
- ConsoleKit 添加 AsDefault API
- ActionKit: 添加 ConditionSequence
- Zip 库从 ResKit 移动到CoreKit
- AudioKit:修复 StopAllSound 和 Loop 冲突的问题 & 增加 Pitch 设置
【EN】
- LocaleKit Add AbstractLocaleText
- BuildKit Add AbstarctBuildConfig
- Architecture: Add Init Architecture API
- ConsoleKit: FrameworkModule Add Quit
- ConsoleKit Add AsDefault API
- ActionKit: Add ConditionSequence
- Zip Lib Move From ResKit Into CoreKit
- AudioKit: StopAllSound and Loop conflit bug fix & add Pitch setting
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址: https://www.gamepixedu.com/goods/show/55
v1.0.180
[CN]
- 修复文档的错别字 & 修复文档显示问题
- CodeGenKit: Bind 添加默认关联类型 ParticleSystem
- 增加 OtherBinds 的文档
- CodeGenKit: 修復 Start 方法不生成的问题
- ConsoleKit: 清空数据按钮放到 FrameworkModule 里
- ConsoleKit: 增加 FrameworkModule
- 修复文档在 Unity6 排版错乱问题
- CodeGenKit:Bind 支持 GameObject 类型
- 删除掉不用的代码
- 修复打包时编译报错的问题
- CodeGenKit: ViewController 父类支持生成抽象类和抽象方法
- 增加:AnchorPosY、LocaleKit 修复 bug & 增加 OnUpdateText 委托、SafeObjectPool Init 时候使用工厂创建对象而不是 New
- QFramework.cs: EasyEvent 和 OrEvent 增加 RegisterWithACall API
- LocaleKit: 使用 BindableProperty 替代 EasyEvent
- LocaleKit: 修复获取下一个语言的问题
- BuildKit: IBuildView 优先显示
- BuildKit: 增加 IBuildView 接口
- 修复 BuildKit 打包时 编译报错的问题
- 增加 BuildKit
- 找回丢失的 GraphKit
- 增加已知问题1
- Markdown 的皮肤放到 Editor Resources 里
- DeclareKit: 删除 ID 的规则
- DeclareKit: 增加快捷键
- CoreKit: 增加 DeclareKit 和 Example
- ResKit: AppendHash 异步支持
- ResKit: 支持 AppendHash(小游戏需要)
- ResKit: 支持团结引擎微信小游戏
- ResKit: 场景加载 API 兼容团结引擎
- ResKit: 增加 WebGL 平台下同步初始化报错提示
- JsonObject=>JsonKit
- 增加 Exp 静态扩展(Mathf.Exp)
- 增加 ScreenTransition 的文档
- ActionKit.ScreenTransition 增加 FadeIn、FadeOut、FadeInOut & Examples
- ActionKit 增加 ScreenTransition API(Alpha 阶段)
- remove unused code& some warnings
- Type 增加 CreateInstance 扩展
- 增加 ToBindableList、ToBindableDictionary 扩展
- 新增 BindableDictionary 及 Example、文档
- 增加 BindableList & 文档 & Example
- AudioKit: 文档补充
- AudioKit: 修复 Voice 的 OnBeganCallback 失效的问题
- AudioKit: 增加 Fluent API
- FluentAPI: DestroyChildren 改成倒序遍历 (misakiMeiii 提供反馈和建议)
- FluentAPI: Position2D 支持传 x,y
- 更改 QFramework 面板分辨率,为小屏笔记本适配
- ActionKit: 修复 ActionController 回收后 还需要判断 Action 的问题
- ActionKit: 修复 ActionKit 对象池回收问题
[EN]
- Fix typos in the document & Fix display issues in the document
- CodeGenKit: Bind adds default associated type ParticleSystem
- Add documentation for OtherBinds
- CodeGenKit: Fix the issue where the Start method is not generated
- ConsoleKit: Move the Clear Data button to FrameworkModule
- ConsoleKit: Add FrameworkModule
- Fix the layout disorder issue of the document in Unity6
- CodeGenKit: Bind supports GameObject type
- Delete unused code
- Fix the compilation error issue during packaging
- CodeGenKit: The parent class of ViewController supports generating abstract classes and abstract methods
- Add: AnchorPosY, LocaleKit fixes bugs & adds OnUpdateText delegate, SafeObjectPool uses factory to create objects instead of New during Init
- QFramework.cs: EasyEvent and OrEvent add RegisterWithACall API
- LocaleKit: Use BindableProperty instead of EasyEvent
- LocaleKit: Fix the issue of getting the next language
- BuildKit: IBuildView takes priority in display
- BuildKit: Add IBuildView interface
- Fix the compilation error issue during packaging in BuildKit
- Add BuildKit
- Retrieve the lost GraphKit
- Add Known Issue 1
- Move the Markdown skin to Editor Resources
- DeclareKit: Delete the rule for ID
- DeclareKit: Add shortcuts
- CoreKit: Add DeclareKit and Example
- ResKit: Asynchronous support for AppendHash
- ResKit: Support AppendHash (required for mini-games)
- ResKit: Support WeChat mini-games in Unity
- ResKit: Make scene loading API compatible with Unity
- ResKit: Add error prompt for synchronous initialization on WebGL platform JsonObject=>JsonKit
- Add static extension Exp (Mathf.Exp)
- Add documentation for ScreenTransition
- ActionKit.ScreenTransition adds FadeIn, FadeOut, FadeInOut & Examples
- ActionKit adds ScreenTransition API (Alpha stage) remove unused code& some warnings
- Add
CreateInstanceextension toType - Add
ToBindableListandToBindableDictionaryextensions - Add
BindableDictionaryand itsExampleand documentation - Add
BindableListand its documentation andExample - AudioKit: Supplement documentation
- AudioKit: Fix the issue where
OnBeganCallbackofVoiceis ineffective - AudioKit: Add Fluent API
- FluentAPI: Change
DestroyChildrento traverse in reverse order (feedback and suggestions provided by misakiMeiii) - FluentAPI: Support passing
xandyforPosition2D - Change the panel resolution of QFramework to adapt to small-screen laptops
- ActionKit: Fix the issue where
ActionControllerneeds to checkActionafter being recycled - ActionKit: Fix the recycling issue of the ActionKit object pool
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址: https://www.gamepixedu.com/goods/show/55
v1.0.133
[CN]
- ActionKit: 增加 IgnoreTimeScale API(秋濑 建议,已包含示例和文档)
- Readme.md 补全作者
- TabCustomCode 增加 misakiMeii 的声明
[EN]
- ActionKit: Adding the IgnoreTimeScale API(suggested by Akise, examples and documentation included)
- Readme.md complete the author
- TabCustomCode adds misakiMeii declarations
Example:
using UnityEngine;
namespace QFramework.Example
{
public class IgnoreTimeScaleExample : MonoBehaviour
{
private void Start()
{
Time.timeScale = 0.25f;
ActionKit.Sequence()
.Delay(3.0f)
.Callback(() =>
{
Debug.Log("Scaled Time:" + Time.time);
Debug.Log("Unscaled Time:" + Time.unscaledTime);
})
.Start(this)
.IgnoreTimeScale();
}
}
}Result 结果
// Scaled Time: 0.7585141
// Unscaled Time: 3.02394;
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址:(https://www.gamepixedu.com/goods/show/55)[https://www.gamepixedu.com/goods/show/55]]
v1.0.132
[CN]
- CodeGenKit: 增加 TabCustomCode(misakiMeiii 提供)
- ActionKit: 增加 StartCurrentScene(misakiMeiii 提供建议,已包含示例和文档)
- QFramework.cs: 增加 UnRegisterWhenCurrentSceneUnloaded(misakiMeiii 提供建议,已包含示例和文档)
[EN]
- CodeGenKit: Added TabCustomCode (provided by misakiMeiii)
-ActionKit: Add StartCurrentScene (Suggestions from misakiMeiii, examples and documentation already included) - QFramework. Cs: increase UnRegisterWhenCurrentSceneUnloaded (misakiMeiii advice, examples and documentation already included)
ExampleCode 示例代码
ActionKit.Sequence()
.Delay(1.0f)
.StartCurrentScene();
var eventExample = new EasyEvent();
eventExample.Register(()=>
{
}).UnRegisterWhenCurrentSceneUnloaded();本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址:(https://www.gamepixedu.com/goods/show/55)[https://www.gamepixedu.com/goods/show/55]
v1.0.131
- [CN] BindableProperty 统一使用 EasyEvent 删除掉 BindablePropertyUnRegister
- [CN] LocaleKit: LocaleText 预览失效修复
- [CN] ActionKit 增加 Task Action
- [CN] AudioKit.PlaySound 支持 ActionKit(已包含示例、文档)
- [CN] LocaleKit 获取当前语言时确保初始化
- [CN] 增加 OnDeselectUnityEvent 组件
- [CN] 增加 OnSelectUnityEvent 组件
- [CN] PlatformCheck 增加 OSX 平台的判断
- [CN] 修复 LocalPosition2D y 值错误的问题(感谢群友 shen 提供反馈)
- [CN] CodeGenKit:OtherBinds 引用自身组件则命名为 SelfXXX
- [CN] AudioKit:PlaySoundMode 支持文件模式的 PlaySound
- [CN] GridKit:增加 DynaGrid 支持动态宽高(已包含示例、文档)
using UnityEngine;
namespace QFramework.Example
{
public class DynaGridExample : MonoBehaviour
{
public class MyData
{
public string Key;
}
void Start()
{
var dynaGrid = new DynaGrid<MyData>();
dynaGrid[1, 1] = new MyData() { Key = ""Hero"" };
dynaGrid[-1, -10] = new MyData() { Key = ""Enemy"" };
dynaGrid.ForEach((x, y, data) => { Debug.Log($""{x} {y} {data.Key}""); });
}
}
}
// 1 1 Hero
// -1 -10 Enemy- [CN] FluentAPI: 增加 ToAngle 和 AngleToDirection2D
- [CN] CodeGenKit:ViewController 的父类设置(已包含文档)
namespace QFramework.Gungeon
{
[ViewControllerChild]
public abstract class PowerUp : ViewController
{
}
}本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址:(https://www.gamepixedu.com/goods/show/55)[https://www.gamepixedu.com/goods/show/55]
- [EN] using EasyEvent deleted BindablePropertyUnRegister BindableProperty unity
- [EN] LocaleKit: LocaleText preview failure repair
- [EN] Added Task Action in ActionKit
- [EN] AudioKit.PlaySound supports ActionKit (includes examples, documentation)
- [EN] LocaleKit ensures initialization when getting the current language
- [EN] Added OnDeselectUnityEvent component
- [EN] Added the OnSelectUnityEvent component
- [EN] PlatformCheck adds OSX platform judgment
- [EN] Fix LocalPosition2D y value error issue (thanks to shen for feedback)
- [EN] CodeGenKit: OtherBinds Binds the component that references itself is named SelfXXX
- [EN] AudioKit:PlaySoundMode supports PlaySound in file mode
- [EN] GridKit: Added DynaGrid support for dynamic width and height (includes examples, documentation)
- [EN] FluentAPI: Added ToAngle and AngleToDirection2D
- [EN] CodeGenKit: Parent class Settings for ViewController (documentation included)
v1.0.118
-
[CN] 修复 ToVector3 的冲突
-
[CN] SingletonKit:增加 PrefabSingleton 和 ScriptableSingleton
-
[CN] 增加 UnRegisterWhenDisabled 和 IMGUIHelper.SetResolution 选择 MinSize 对齐
-
[CN] 增加 DisplayLabel
-
[CN] SerializedProperty 增加 DrawProperties API
-
[CN] Architecture 支持 Deinit
-
[CN] ConsoleKit 支持外部开关
-
[CN] 改进 ConsoleKit 的开关 API
-
[CN] ResKit 增加 AssetBundle 的 Example
-
[CN] EditorKit 增加 DisplayIf
-
[CN] ActionKit 增加 EaseUtility 和 Example
-
[CN] ActionKit 支持双击事件(诗远 PR)
-
[CN] UIKit OnApplicationQuit 时清空静态数据(支持 Domain Reload 设置,于大进 提供反馈和测试)
-
[CN] SingletonKit 删除 ApplicationQuit 判断(支持 Domain Reload 设置)
-
[CN] ResKit:修复加载场景传 BundleName 报错的问题
-
[CN] LogKit 支持双击找到报错定位(感谢 clksaaa)
-
[CN] 修复 LogKti 打包时的编译错误
-
[CN] PackageKit 默认打开的为止在 Unity 所在的屏幕
-
[CN] ConsoleKit 游戏结束时清空窗口
-
[CN] 文档支持简单的搜索功能&修复切换编辑器界面输入框聚焦异常的问题(感谢MisakiMei贡献)
-
[CN] ViewController 可以选择关联架构
-
[CN] CodeGenKit: ViewController 生成文件移动位置后自动找回
-
[CN] LocaleKit: LanguageText 的 Inspector 显示改进
-
[CN] LocaleText 避免批量编辑造成的文本覆盖问题
-
[CN] LocaleKit: LocaleText 预览位置调整
-
[EN] Fix conflict with ToVector3
-
[EN] SingletonKit: Added PrefabSingleton and ScriptableSingleton
-
[EN] Added UnRegisterWhenDisabled and IMGUIHelper.SetResolution to select MinSize alignment
-
[EN] Add DisplayLabel
-
[EN] SerializedProperty adds DrawProperties API
-
[EN] Architecture supports Deinit
-
[EN] ConsoleKit supports external switches
-
[EN] Improve ConsoleKit's switch API
-
[EN] ResKit adds AssetBundle Example
-
[EN] EditorKit adds DisplayIf
-
[EN] ActionKit adds EaseUtility and Example
-
[EN] ActionKit supports double-click events (Shiyuan PR)
-
[EN] Clear static data when UIKit OnApplicationQuit (supports Domain Reload settings, Yu Dajin provides feedback and testing)
-
[EN] SingletonKit deletes ApplicationQuit judgment (supports Domain Reload settings)
-
[EN] ResKit: Fixed the problem of loading scene and passing BundleName error
-
[EN] LogKit supports double-clicking to locate error reports (thanks clksaaa)
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[EN] Fix compilation errors when packaging LogKti
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[EN] PackageKit opens by default on the screen where Unity is located.
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[EN] ConsoleKit clears window when game ends
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[EN] The document supports a simple search function & fixes the problem of abnormal focusing of the input box in the switching editor interface (thanks to MisakiMei's contribution)
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[EN] ViewController can choose to associate the schema
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[EN] CodeGenKit: ViewController automatically retrieves the generated file after moving it
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[EN] LocaleKit: Inspector display improvements for LanguageText
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[EN] LocaleText avoids text overwriting problems caused by batch editing
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址:https://www.gamepixedu.com/goods/show/55
v1.0.93
- [CN] QFramework.cs 支持 Godot
- [CN] 调整一些细节
- [CN] ConsoleKit 功能原型
- [CN] GUIGraphWindow 根据 Graph 更新名字
- [CN] AudioKit 增加 PlaySoundMode 可以控制声音播放的模式
- [CN] QFramework: BindableProperty 取消运算符重载
- [CN] 删除掉 Range 的歧义
- [CN] BindableProperty 支持比较器,减少 GC(感谢群友 New一天 、幽飞冷凝雪~冷 的贡献)
- [CN] GraphKit 重命名
- [CN] 增加 Distance 封装
- [CN] 增加 OnBecameInvisible/VisibleEventTrigger
- [CN] 增加 LocalEulerAngle
- [CN] InstantiateWithParent 支持 Component
- [CN] 新增 API 支持 Component
- [CN] 增加 PosX LocalPosX 等静态扩展
- [CN] 增加 DirectionFrom/To
- [CN] 更新 QF.cs 增加 OrEvent 和 Example
- [CN] AudioKit.PlaySound 增加 VolumeScale 参数
- [EN] QFramework.cs supports Godot
- [EN] Tweak some details
- [EN] ConsoleKit functional prototype
- [EN] GUIGraphWindow updates the name based on Graph
- [EN] AudioKit adds PlaySoundMode to control sound playback mode
- [EN] QFramework: BindableProperty removes operator overloading
- [EN] Remove the ambiguity of Range
- [EN] BindableProperty support comparator, reduce GC
- [EN] GraphKit renames
- [EN] Added Distance package
- [EN] add OnBecameInvisible/VisibleEventTrigger
- [EN] Adds LocalEulerAngle
- [EN] InstantiateWithParent supports Component
- [EN] Added API support for Component
- [EN] Add static extensions such as PosX LocalPosX
- [EN] Add DirectionFrom/To
- [EN] Updated QF.cs to add OrEvent and Example
- [EN] AudioKit.PlaySound Adds the VolumeScale parameter
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址:https://www.gamepixedu.com/goods/show/55
v1.0.76
- [CN] Bind 在 IDE 报错问题修复
- [CN] UIKitCreateService 支持 Unity2022
- [CN] 文档支持 子目录
- [CN] 修复一些警告
- [CN] 一部分试验性的代码剔除
- [CN] UIKit 的 Root 兼容 URP(隐藏掉 UICamera)
- [CN] 在模拟模式下自动调用 ResKit.Init
- [EN] Fix Bind compile error in IDE
- [EN] UIKitCreateService supports Unity2022
- [EN] documents support subdirectories
- [EN] Fix some warnings
- [EN] Delete some experimental code
- [EN] UIKit Root compatible with URP (hide UICamera)
- [EN] Automatically calls ResKit.Init in simulation mode
Pro 版本: http://u3d.as/SJ9 或 https://www.gamepixedu.com/goods/show/37
本次更新由 QFramework 教程年会员 赞助,QFramework 教程年会员地址:https://www.gamepixedu.com/goods/show/55
v1.0.69
- [CN] CodeGenKit 修复 Prefab 报错的问题
- [CN] PackageKit 显示本地版本
- [CN] Example 剥离
- [CN] 优化 PackageKit 的请求频率
- [CN] ActionKit 增加 Callback
- [CN] PackageKit 支持编译时不关闭
- [CN] 针对 2022 版本暂时关掉 UIKit 创建服务,防止编译报错
- [CN] ActionKit:Global 的注册改进
- [CN] 改进插件更新的稳定性
- [EN] CodeGenKit fixes Prefab error issues
- [EN] PackageKit displays local version
- [EN] Example Split
- [EN] Optimize the request frequency of PackageKit
- [EN] Add Callback to ActionKit
- [EN] PackageKit supports compiling without closing
- [EN] Temporarily disable UIKit creation service for 2022 version to prevent compilation errors
- [EN] ActionKit: Global registration improvement
- [EN] Improve the stability of plugin updates
