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Releases: meikpiep/gauguin

0.50.0

27 Mar 15:52

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Changed

  • Split between a 'nishio solution' (using nishio or other probing techniques) and a general solution where one can fill all remaining cells via some simple logic. The further solution may be converted into an opt-in preference in the future.

Fixed

  • Fixes a crash at start up if the current save game file was corrupt. (reported by @HeikoxE)
  • Use multi line titles of preferences, avoids long titles to be cut of. (reported by @Mixaz017)
  • Initial pencil marks and filling single cases did not work if a game was restarted. (reported by @Mixaz017)

0.49.1

28 Feb 10:54

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Fixed

  • Fixes the feature "Nishio solution" to treat a solution as valid if it contains errors. (reported by @dansan984fit and @keiligch)
  • The preference dealing with broader cage frames does not change the inner cage drawing. (reported by @Cqoicebordel)

0.49.0

24 Feb 17:28

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Added

  • Added a new preference to draw broader grid cages, to enhance readability and accessibility. (Reported by @Cqoicebordel)

Changed

  • The display of cells whose possible values got changed by filling another cell changed from using a frame around these cells to using a slightly highlighted cell background. This should help to detect the grid cages without distraction. (Reported by @Cqoicebordel)

0.48.3

07 Feb 14:18

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Fixed

  • Fixed inconsistent Java version of toolchain to always use Java 21 to make F-Droid builds work again.

0.48.2

01 Feb 19:33

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Added

  • Adds challenges as new feature (available in debug variant only). Enables the user to play
    pre-calculated grids which are either very easy "zen" grids or the most hard grids which could be
    calculated, but still being solved via the upcoming Human Solver difficulty rating.

Changed

  • Changes internal game lifecycle logic.
  • Bump Java version of toolchain from 17 to 21 to make F-Droid builds work again.

0.48.1

24 Jan 10:23

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Fixed

  • Version 0.48.0 APK was not in sync with git, so here comes version 0.48.1

0.48.0

24 Jan 10:01

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Added

  • The detection of a possible solution to show a button to check this solution was enhanced: It
    supports cells without a possible filled in if this cell is in a row or column which was already
    filled out completely except this single cell. Then, the remaining value of the row or column will
    be checked. (Reported by @spanezz)
  • The upcoming Human difficulty algorithm now detects more variants of nishio (that is solving by
    propagating possible values) when calculating the difficulty of a grid. Currently only available
    in debug builds.

Changed

  • At app start, all saved grids are tested if they need a migration to a newer save game format
    until now. This gets executed in the background to speed up app startup.

0.47.0

17 Jan 13:14

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Added

  • Add a preview when choosing numbers in new game dialog.
  • Detect if all remaining unfilled cells contain exactly one possible number and show a button
    to solve the grid if the given values are correct.
  • The upcoming Human difficulty algorithm now detects a simple variant of nishio (that is solving by
    propagating possible values) when calculating the difficulty of a grid. Currently only available
    in debug builds.

Fixed

  • Removes unwanted calculation of the upcoming Human Solver when calculating a new grid.

0.46.1

30 Nov 15:06

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Added

  • All diagrams of the statistic screen now feature maximizing them to a full screen view.

Changed

  • Various optimizations of layout of main screen.
  • Upcoming difficulty algorithm got performance speed ups.

Fixed

  • The main screen on large displays may not show all cells of the current grid.
  • Loading state aka Ferris wheel animation was distorted at small sizes and has been fixed.
  • Loading state aka Ferris wheel animation has been optimized for large size displays.
  • The preview in new grid screen gets calculated faster.
  • Version number in menu was missing.

0.45.0

02 Oct 11:36

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Added

  • Adds a confirmation dialog if a user requests help by e.g. revealing cells. This should avoid an unwanted reset of the current streak. The dialog only gets shown if the action would actually break a streak. (reported by @Mixaz017)

Fixed

  • Fixes statistics screen for >999 games played: Avoids unwanted line breaks by using auto size texts. This optimizes screen layout for small devices like old phones. (reported by @Mixaz017)