Instantaneously clear of Octomap voxels overlapping with new CollisionObjects#3683
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kuralme wants to merge 1 commit intomoveit:mainfrom
Open
Instantaneously clear of Octomap voxels overlapping with new CollisionObjects#3683kuralme wants to merge 1 commit intomoveit:mainfrom
kuralme wants to merge 1 commit intomoveit:mainfrom
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- triggered at planning scene monitor new collision obj processing - calculates and clears coincided voxels from octree - testing with different shapes
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Description
Addresses the issue where stale Octomap voxels persist inside newly added collision objects until the sensor update clears eventually. Currently, MoveIt uses excludeShape to mask incoming sensor data but it only prevents new voxels from being added within an object's volume. It does not remove existing voxels already stored in the Octomap. This PR introduces an active clearing mechanism to wipe these voxels the moment an object is added or moved.
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