Conversation
|
RSI Diff Bot; head commit 0031b2a merging into 506bb85 Resources/Textures/_NF/Objects/Consumable/Food/ingredients.rsi
Resources/Textures/_NF/Objects/Consumable/Food/meat.rsi
|
|
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
# Conflicts: # Resources/Prototypes/_NF/Entities/Objects/Consumable/Food/meals.yml
|
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Resources/Textures/_NF/Objects/Consumable/Food/ingredients.rsi/meta.json
Show resolved
Hide resolved
|
That should be fixed, feel free to dig through it again. I've no clue why my files do the things they do, but I'm glad it was accreditation and not vital code again... |
Resources/Textures/_NF/Objects/Consumable/Food/ingredients.rsi/meta.json
Outdated
Show resolved
Hide resolved
Resources/Prototypes/_NF/Entities/Objects/Consumable/Food/meals.yml
Outdated
Show resolved
Hide resolved
Resources/Prototypes/_NF/Entities/Objects/Consumable/Food/meals.yml
Outdated
Show resolved
Hide resolved
|
The sausage casing recipe sadly doesn't show up in the guidebook, which is a bit of a shame, since there is no way to tell how to make them in game, as far as I can tell... Might be a little confusing Also, when making the hotdog in your hands (bun in one hand, sausage in the other) the hotdog appears on the ground, that's slightly annoying but I really have no idea how we could fix that Other than those minor issues I wouldn't know how to fix, it looks pretty good to me! |
…s.yml Co-authored-by: Bonaout <bonaoutgneugneu@gmail.com>
…s.yml Co-authored-by: Bonaout <bonaoutgneugneu@gmail.com>
|
Unfortunately the dropping thing doesn't really change. The game just kinda spawns it in the same way it does with dough when you make it. As for the recipe book, casings aren't made via a process but through a construction graph, so the game can't really generate a recipe for it. I did fix the "meaty" part though, thanks for the pointer! |
arimah
left a comment
There was a problem hiding this comment.
Once these two minor things are addressed, we can get this merged at last :)
Resources/Prototypes/_NF/Recipes/Construction/Graphs/food/hotdog.yml
Outdated
Show resolved
Hide resolved
Resources/Prototypes/_NF/Recipes/Construction/Graphs/food/hotdog.yml
Outdated
Show resolved
Hide resolved
Resources/Prototypes/_NF/Recipes/Construction/Graphs/food/hotdog.yml
Outdated
Show resolved
Hide resolved
arimah
left a comment
There was a problem hiding this comment.
Construction makes as much sense as it can, though putting a sausage in a hamburger bun is equal parts funny and cursed. Nutritional values seem sane: compared to eating a steak, three buns and a cutlet, there is a small increase in nutritional value but not so much as to be super powergamable. Sprites are cute. Tastes nice. Plenty of space for condiments.
In other words: Hot. Diggity. Dog.




About the PR
Added Hotdogs!
Why / Balance
Because Hotdogs are fantastic and people want them! Besides they make a great snack for the expeditionary types without providing a fantastic advantage over cooks who can churn out dozens of these at events.
Technical details
Adds hotdogs, casings, raw and cooked sausage. Sausage is kept vague until added to a bun to make hotdogs, allowing for the sausage to be used in other ways down the line.
How to test
Sausage Casing:
Raw Sausage:
Cooked Sausage:
Hotdog:
Media
Requirements
Breaking changes
Changelog
🆑
Add: Added sausage casings
Add: Added raw sausages
Add: Added sausages
Add: Added hotdogs