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66 changes: 66 additions & 0 deletions plugins/community/design-taste-libraries/SKILL.md
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---
name: design-taste-libraries
description: 'TRIGGER when: designing, redesigning, critiquing, or prototyping frontend, mobile, dashboard, landing-page, shadcn, or motion-led UI in Open Design. DO NOT TRIGGER when: the user asks for a single fixed brand system, backend-only work, copy-only edits, or production coding without design judgment.'
version: 0.1.0
---

# Design Taste Libraries

Use this skill as a source-backed taste router before generating or critiquing UI. It is a library pack, not a visual theme. Do not stack every library. Pick the smallest set that matches the surface.

## First Pass

1. Read the user brief and any attached screenshot, code, brand file, or existing artifact.
2. Open `references/LIBRARIES.md`.
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3. Check whether Open Design already has a matching local plugin or design system.
4. Select one primary library and at most two secondary libraries.
5. State the selected libraries, the local Open Design plugin ids used, and any external-only gap.
6. Discard one tempting but wrong library when it would push the design toward generic AI output.

## Routing

- General taste or high-end web visual direction: use `community-hallmark` plus the Anthropic Frontend Design method.
- Existing React component systems: use `design-system-shadcn` first, then custom code only for gaps.
- Dense operational interfaces: use `design-system-dashboard` or `example-dashboard`.
- Mobile app surfaces: use `example-mobile-app`, `example-mobile-onboarding`, and the external mobile/native rules; treat mobile as its own product surface, not a shrunken website.
- Motion-led or cinematic interaction: use Open Design HyperFrames/video templates first; add GSAP rules only when animation needs timeline-level code.
- Taste presets such as Minimalist UI, Premium, or Industrial Brutalist UI: use the existing OD design systems/examples as constraints, never as a pile-on.
- Material 3 or SwiftUI: use `design-system-material` for Material visual grammar; use external platform rules when production native behavior matters.

## Design Rules

- Commit to a visual thesis before writing files.
- Bind the design to the subject matter in the first viewport or first app screen.
- Use real content, real product states, and real constraints where available.
- Prefer established components and registries before inventing primitives.
- Prefer existing Open Design plugin ids over new local library plugins when coverage exists.
- Keep dashboards dense but calm; keep landing pages visual and specific; keep tools ergonomic over decorative.
- Use motion to explain state, reveal hierarchy, or make a moment memorable. Remove motion that only makes the artifact feel busy.
- Check mobile thumb zones, safe areas, navigation placement, and content density separately from desktop.

## Output Contract

For a design generation:

1. Selected library set.
2. Visual thesis.
3. Surface-specific layout and interaction plan.
4. Missing source material that would change the result.
5. Generated artifact.
6. Self-critique against the chosen libraries.

For a critique:

1. What library standards were applied.
2. The three highest-impact fixes.
3. What to delete.
4. What to keep.
5. Proof needed: screenshot sizes, interaction path, accessibility/contrast/state checks.

## Hard Rejections

- no generic purple-blue SaaS gradients unless the brand specifically requires them;
- no decorative card walls for serious tools;
- no mobile design that is just a compressed desktop layout;
- no invented brand, product, social, price, metric, or event facts;
- no animation library recommendation unless the interaction needs a timeline, scroll choreography, gesture choreography, or video-quality motion.
72 changes: 72 additions & 0 deletions plugins/community/design-taste-libraries/open-design.json
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{
"$schema": "https://open-design.ai/schemas/plugin.v1.json",
"specVersion": "1.0.0",
"name": "community-design-taste-libraries",
"title": "Design Taste Libraries",
"version": "0.1.0",
"description": "General Open Design skill that routes agents through high-quality design, UI, dashboard, mobile, shadcn, and motion libraries before generating or critiquing frontend work.",
"license": "MIT",
"author": {
"name": "Konstantin Baltsat",
"url": "https://github.com/Baltsat"
},
"homepage": "https://github.com/nexu-io/open-design/tree/main/plugins/community/design-taste-libraries",
"tags": [
"community",
"design",
"frontend",
"taste",
"libraries",
"mobile",
"dashboard",
"shadcn",
"motion",
"source-backed"
],
"compat": {
"agentSkills": [
{
"path": "./SKILL.md"
}
]
},
"od": {
"kind": "skill",
"taskKind": "new-generation",
"mode": "prototype",
"platform": "desktop",
"scenario": "frontend-design",
"useCase": {
"query": {
"en": "Use Design Taste Libraries to choose the right source-backed design library before designing, critiquing, or rebuilding a frontend artifact. Select by surface, cite the library used, then generate or critique with visual proof gates."
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}
},
"context": {
"skills": [
{
"path": "./SKILL.md"
}
],
"assets": ["./references/LIBRARIES.md"]
},
"inputs": [
{
"name": "surface",
"label": "Surface",
"type": "select",
"options": ["web app", "mobile app", "dashboard", "landing page", "motion prototype"],
"default": "web app"
},
{
"name": "brief",
"label": "Brief",
"type": "text",
"placeholder": "What should the design accomplish?"
}
],
"capabilities": ["prompt:inject"]
},
"plugin": {
"repo": "https://github.com/nexu-io/open-design/tree/main/plugins/community/design-taste-libraries"
}
}
248 changes: 248 additions & 0 deletions plugins/community/design-taste-libraries/references/LIBRARIES.md
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---
generated_by: Codex
generated_at: 2026-06-24T04:25:00+08:00
last_updated: 2026-07-29T09:55:00+08:00
canonical_source: plugins/community/design-taste-libraries
source_context: YouTube video Ot582-E61ac and linked public design skills/libraries
---

# Design Library Catalog

This catalog is a routing index for Open Design agents. It keeps source links and extracted usage rules close to the design workflow without copying entire external skills into the local repo.

## Open Design Coverage Audit

Checked against current `main` on 2026-07-29 using GitHub code search and current plugin manifests.

| Video library / need | Local Open Design coverage | Status | Action |
| ---------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------- | --------------------------------------------------------------------------------------------------------------------- |
| Hallmark anti-slop design critique | `community-hallmark` | covered | Do not duplicate. Prefer this plugin directly. |
| shadcn UI | `design-system-shadcn` | covered | Do not create `library-shadcn`; route to the built-in design system. |
| Dashboard/data-density UI | `design-system-dashboard`, `example-dashboard`, `example-trading-analysis-dashboard-template`, `example-flowai-live-dashboard-template`, `example-live-dashboard` | covered | Do not create `library-dashboard`; use the closest built-in. |
| Mobile app mockups/onboarding | `example-mobile-app`, `example-mobile-onboarding`, `example-gamified-app` | partial | Built-in prototypes exist; keep external mobile rules for production UX checks. |
| Expo / React Native | `design-system-expo` | partial | Built-in is visual/brand-ish; keep external Expo Native UI rules for safe area, haptics, layout, and native behavior. |
| HyperFrames / video motion | `example-hyperframes`, `example-video-hyperframes`, `example-motion-frames`, many `video-template-frame-*` entries | covered | Do not create another HyperFrames plugin; route to built-ins. |
| GSAP motion | `example-hyperframes`, `example-video-hyperframes`, `example-motion-frames` | partial | Built-in motion examples exist; keep external GSAP rules only for timeline/ScrollTrigger/React implementation detail. |
| Minimalist taste | `design-system-minimal`, `design-system-contemporary`, `design-system-sleek`, `example-web-prototype-taste-editorial`, `example-html-ppt-taste-editorial` | covered | Do not create a minimalist library plugin. |
| Industrial/brutalist taste | `design-system-brutalism`, `design-system-neobrutalism`, `example-web-prototype-taste-brutalist`, `example-html-ppt-taste-brutalist` | covered | Do not create a brutalist library plugin. |
| Premium frontend | `design-system-premium`, `design-system-apple`, `design-system-luxury`, many premium examples | covered | Do not create a premium frontend plugin. |
| Material / Material 3 | `design-system-material` | partial | Visual grammar is covered; keep external Material 3 rules only for token/component audit detail. |
| SwiftUI | no strong local hit | gap | Add only if Open Design will generate native SwiftUI specs or code. |
| Anthropic Frontend Design method | no exact local hit; `community-hallmark` covers adjacent anti-slop critique | partial | Keep as method inside this router or a small future `library-frontend-design-method`, not a duplicate visual system. |
| UI UX Pro Max category explorer | no strong local hit | gap | Add only if we need category-first ideation before picking a visual system. |

Default: use existing Open Design ids first. Add a new local library plugin only when the missing value is procedural and not already represented by a design system, example, or video template.

## Core Libraries

### Anthropic Frontend Design

Source: https://github.com/anthropics/claude-code/blob/main/plugins/frontend-design/skills/frontend-design/SKILL.md

Use for: high-end web visual direction, visual thesis, landing pages, portfolio/product pages, and critique before code.

Extract:

- choose a distinctive direction before implementation;
- make the subject visible immediately;
- treat typography, hierarchy, and imagery as the core composition;
- run a critique pass after generation.

Avoid when: the target is a dense operational product where utility and state grammar matter more than expressive hero composition.

### Hallmark

Source: https://github.com/Nutlope/hallmark
Local Open Design plugin: community-hallmark

Use for: anti-AI-slop critique, structure variety, project-aware tokens, responsive checks, and polishing generated UI.

Extract:

- inspect existing typography, palette, spacing, and motion dependencies before changing anything;
- vary structure instead of repeating centered cards;
- produce visual proof, not only prose.

### shadcn UI

Source: https://github.com/shadcn-ui/ui/blob/main/skills/shadcn/SKILL.md
Local Open Design plugin/design system to search: design-system-shadcn

Use for: React apps, production-feeling app surfaces, forms, dialogs, controls, tables, menus, and component composition.

Extract:

- search registry components before hand-building;
- compose primitives instead of inventing new controls;
- use semantic tokens and CSS variables;
- avoid overwriting existing components without an explicit reason.

### Dashboard

Source: https://github.com/bergside/awesome-design-skills/tree/main/skills/dashboard

Use for: analytics, admin, CRM, operations, monitoring, finance, product dashboards, and any dense decision surface.

Extract:

- prioritize information hierarchy and scan paths;
- use grids, tables, filters, and compact cards only where they support comparison;
- keep visual style restrained enough for repeated use;
- prove with realistic data states, empty states, and overflow.

### UI UX Pro Max

Source: https://github.com/nextlevelbuilder/ui-ux-pro-max-skill

Use for: broad ideation and category-first exploration when the product type is unclear.

Extract:

- search a design category database before choosing palette/layout;
- decide the product genre before choosing visual treatment.

Avoid when: the brief already names a precise product and existing design system.

## Motion Libraries

### GSAP Skills

Source: https://github.com/greensock/gsap-skills

Use for: scroll choreography, timeline-based motion, cinematic reveals, SVG motion, complex gesture sequences, and motion prototypes.

Extract:

- use timelines for coordinated motion;
- prefer official plugin patterns for ScrollTrigger and React integration;
- keep performance in view;
- motion must clarify state or create a memorable product moment.

Avoid when: a small CSS transition or platform-native animation is enough.

### HyperFrames

Source: local OpenAI curated plugin `hyperframes`

Use for: video-grade web motion, interactive product films, and reusable motion components.

Extract:

- use when the deliverable is motion-led;
- keep source UI and rendered motion tied together;
- do not replace functional app UI with cinematic wrappers.

## Taste Presets

### Minimalist UI

Source: https://www.skills.sh/leonxlnx/taste-skill/minimalist-ui

Use for: sparse, quiet, editorial, luxury, or high-clarity interfaces.

Extract:

- remove decoration before adding detail;
- make spacing, type scale, and content quality carry the design.

Avoid when: the product needs rich discovery, play, high energy, or operational density.

### Industrial Brutalist UI

Source: https://www.skills.sh/leonxlnx/taste-skill/industrial-brutalist-ui

Use for: bold, raw, grid-heavy, tool-like, editorial, music, creative, or fashion-adjacent work.

Extract:

- use strong contrast, hard edges, visible structure, and assertive typography;
- do not soften it into generic SaaS cards.

Avoid when: the product needs trust, care, calm, finance, health, or broad consumer warmth.

### Premium Frontend UI

Source: https://www.skills.sh/github/awesome-copilot/premium-frontend-ui

Use for: elevated product sites, polished marketing surfaces, and high-end web prototypes.

Extract:

- use premium spacing, purposeful imagery, and precise component polish;
- avoid one-note gradients and stock-layout tropes.

## Mobile And Platform Libraries

### Mobile App UI Design

Source: https://github.com/ceorkm/mobile-app-ui-design

Use for: mobile app screens, onboarding, tab flows, app home surfaces, detail sheets, and one-handed workflows.

Extract:

- mobile is not a small website;
- check thumb zones, safe areas, navigation, spacing, and content hierarchy;
- use platform-appropriate density and gestures.

### Expo Native UI

Source: https://github.com/expo/skills/blob/main/plugins/expo/skills/building-native-ui/SKILL.md

Use for: Expo/React Native screens and native-feeling mobile prototypes.

Extract:

- respect safe areas and scroll containers;
- use haptics and platform motion when they improve feedback;
- keep responsive layout and text overflow explicit.

### SwiftUI

Source: https://github.com/ameyalambat128/swiftui-skills

Use for: native iOS/macOS SwiftUI designs, platform-native component grammar, and Apple ecosystem screens.

Extract:

- follow platform conventions;
- prefer native controls and layout behavior before custom visuals.

### Material 3

Source: https://github.com/hamen/material-3-skill

Use for: Android/Google-style surfaces, Compose/Flutter material systems, and products intentionally using Material grammar.

Extract:

- use tokens and component roles;
- check color roles, elevation, shape, and state layers.

Avoid when: the product is not Material-led; forced Material can flatten brand taste.

## Open Design Local Libraries To Prefer

Search/install these in Open Design before hand-writing equivalents:

- `community-hallmark`
- `design-system-shadcn`
- `design-system-dashboard`
- `example-dashboard`
- `example-mobile-app`
- `example-mobile-onboarding`
- `example-hyperframes`
- `example-video-hyperframes`
- `example-motion-frames`

## Selection Matrix

- Web app: Anthropic Frontend Design + Hallmark + shadcn.
- Mobile app: Mobile App UI Design + Expo Native UI + shadcn if the implementation is React-based.
- Dashboard: Dashboard + shadcn + Hallmark.
- Landing page: Anthropic Frontend Design + Premium Frontend UI or one taste preset.
- Motion prototype: GSAP Skills + HyperFrames + the surface-specific library.

## Anti-Stacking Rule

Use one primary library. Add a secondary library only for a missing dimension: components, dashboard density, mobile grammar, or motion. If two libraries disagree, the product surface wins.
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