SERVER: Fixed fall damage formula incorrectly dealing max damage at all distances#138
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MotoLegacy
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Aug 28, 2025
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Thanks for cleaning this up a bit. Note to myself to separate this into a separate function and draft a unit test.
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Description of Changes
The fall damage formula previously always dealt the maximum damage of 98 due to the damage not being subtracted by 176 (the minimum fall damage distance)
This PR fixes that by using the height minus 176 when applying the damage formula.
Visual Sample
In the previous behavior, a fall from any height over 176 dealt 98 damage, but in the new behavior, the damage scales by height.
(look top-left showing the damage after falling)
Previous behavior:
https://github.com/user-attachments/assets/b9e61a07-1b4d-4af8-adb0-32e2a88cd95b
New behavior:
https://github.com/user-attachments/assets/a293498a-d8db-45d6-9226-d6c37b85884a
Checklist