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8 changes: 4 additions & 4 deletions frontend/blog/2020-11-23-interview.md
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Expand Up @@ -172,7 +172,7 @@ yeah let's move on to the next bigger things

**Potassium:**
yeah that's right. alright so we had a bunch of questions on our forum, which by the way is
http://burgershot.gg so sign up there!
https://forum.open.mp so sign up there!
so i guess let's just get into them.
the most pressing question right now obviously is regarding the recent samp drama. so for those who don't know the samp forum and the samp wiki have been offline for a few weeks now, and we don't want to make assumptions but it doesn't look like they're coming
back anytime soon. i think that's a pretty fair assumption to make.
Expand Down Expand Up @@ -261,7 +261,7 @@ i think it was like polish, brazilian, and... yeah... we lacked a lot.
yeah translating that is a definitely a priority and we've got some good people to help us with that so that's brilliant

**Potassium:**
yeah that's awesome. just for the record, http://burgershot.gg is our forum and http://open.mp docs is our wiki, so go there!
yeah that's awesome. just for the record, https://forum.open.mp is our forum and https://open.mp/docs is our wiki, so go there!
so obviously the next discord alert noise that scared me, sorry! the next most frequently asked question is and always will be is the release date. so obviously we don't have a date, we will never give a specific date because we're all volunteers and do this in our free time, but do we have a rough idea of maybe like a percentage of how far along we are before we can make it public? are 1% through? are we halfway through? are we 90% through? what do you think?

**JustMichael:**
Expand Down Expand Up @@ -748,7 +748,7 @@ so i think the really important thing to take away from that is that we are a no
but that doesn't mean there won't be ways to advertise. and if you have ideas about thatm post on the forums!

**Potassium:**
yes, and that is http://burgershot.gg - sign up!
yes, and that is https://forum.open.mp - sign up!

**Y_Less:**
that's something we've discussed for like two years and we have no conclusion
Expand Down Expand Up @@ -937,7 +937,7 @@ yes, that's the second version
that's the fun part

**Potassium:**
people were asking about other communities that speak different languages and such, and they kind of want to know what we're doing to work with those communities and how we plan on spreading the word to those communities. i think it's fair to say that we're working on that, we're recruiting volunteers i guess to translate our wiki pages and whatever else to other languages, to moderate language sections on the forum, http://burgershot.gg by the way, and generally just to be the point of contact between our team and the other communities i guess
people were asking about other communities that speak different languages and such, and they kind of want to know what we're doing to work with those communities and how we plan on spreading the word to those communities. i think it's fair to say that we're working on that, we're recruiting volunteers i guess to translate our wiki pages and whatever else to other languages, to moderate language sections on the forum, https://forum.open.mp by the way, and generally just to be the point of contact between our team and the other communities i guess

**JustMichael:**
we've made a huge effort already to translate the wiki, so we're making an improvement to
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6 changes: 3 additions & 3 deletions frontend/blog/2022-09-08-server-beta-9.md
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@@ -1,18 +1,18 @@
---
slug: server-beta-9
title: SA-MP 0.3DL compatibility plus other added features and bug fixes - SERVER BETA RELEASE 9
title: SA-MP 0.3.DL compatibility plus other added features and bug fixes - SERVER BETA RELEASE 9
authors: potassium
---

We've just released open.mp server beta 9, bringing major improvements, fixes, and the highly anticipated SA:MP 0.3DL support! This update includes new features, better plugin compatibility, and enhanced server configuration options.
We've just released open.mp server beta 9, bringing major improvements, fixes, and the highly anticipated SA:MP 0.3.DL support! This update includes new features, better plugin compatibility, and enhanced server configuration options.

<!-- truncate -->

Posted in our Discord server announcements channel by kseny ([discord.gg/samp](https://discord.gg/samp))

Hello everyone

We have just released open.mp server beta 9, fixing several reported issues and adding several new features. The most notable change being - SA:MP 0.3DL support. You can now run 0.3.7 and 0.3.DL compatible servers from the same binary.
We have just released open.mp server beta 9, fixing several reported issues and adding several new features. The most notable change being - SA:MP 0.3.DL support. You can now run 0.3.7 and 0.3.DL compatible servers from the same binary.

## Other Changes

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2 changes: 1 addition & 1 deletion frontend/blog/2023-01-05-release-candidate-1.md
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Expand Up @@ -92,7 +92,7 @@ A few terms to get you started, so you can start to understand what it is that y

- *Component* - A logical individual piece of the server, like objects or pickups. Ones you don't need don't need to be loaded.
- *Extension* - Code that extends another bit of code. You can write component extensions, but the most common ones are player extensions, which define some structure of data to be associated with a player in addition to all their normal data like health and weapons.
- *UID* - *U*nique *ID*entifier, a number that represents your component, and your component alone. This ia always required and can be got here: http://open.mp/uid
- *UID* - *U*nique *ID*entifier, a number that represents your component, and your component alone. This ia always required and can be got here: https://open.mp/uid
- *Entity* - A thing, usually a thing a player can interact with, and which you might have a lot of. Objects are entities, but other players are also entities, even commands in a processor could be called entities.
- *Pool* - Something that holds entities. When you have a lot you need to be able to access them by name or ID in some way, this is what a pool does.
- *Interface* - Components use an abstract base class as an interface. This declares which methods a component has, but doesn't contain the code for the methods. Interfaces are passed around so that components can communicate with each other, but implementations are kept private.
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2 changes: 1 addition & 1 deletion frontend/docs/client/ClientOnLinux.md
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Expand Up @@ -21,7 +21,7 @@ You DO NOT get a working GUI, this must be executed in a Wine prefix via command

1. Ensure you have a Wine prefix created with GTA San Andreas installed.
2. Download the [open.mp](https://github.com/openmultiplayer/launcher/releases/latest) launcher and install it inside the Wine prefix.
3. Download the [SA-MP client](https://github.com/KrustyKoyle/files.sa-mp.com-Archive) and install it in the same Wine Prefix.
3. Download the [SA-MP client](https://www.sa-mp.mp/downloads/) and install it in the same Wine Prefix.
4. Download the [omp-client.dll](https://assets.open.mp/omp-client.dll) and copy it to the `AppData\Local\mp.open.launcher\omp\` folder of the main user in your prefix.

Finally, you can execute the open.mp launcher through the Wine prefixes CLI or write it to a .bat script for easy launching.
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6 changes: 3 additions & 3 deletions frontend/docs/client/CommonClientIssues.md
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Expand Up @@ -5,7 +5,7 @@ sidebar_label: Common Client Issues

### I get the error "San Andreas cannot be found"

San Andreas Multiplayer is **not** a stand-alone program! It adds multiplayer functionality to San Andreas, and thus you need GTA San Andreas for the PC - it also needs to be **EU/US v1.0**, other versions such as v2.0 or Steam and Direct2Drive versions will not work. [Click here to download a patch to downgrade your GTA: SA version to 1.0](http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661)
San Andreas Multiplayer is **not** a stand-alone program! It adds multiplayer functionality to San Andreas, and thus you need GTA San Andreas for the PC - it also needs to be **EU/US v1.0**, other versions such as v2.0 or Steam and Direct2Drive versions will not work. [Click here to download a patch to downgrade your GTA: SA version to 1.0](https://www.gamefront.com/games/grand-theft-auto-san-andreas/file/gta-sa-downgrader-patch)

### I cannot see any servers in SA:MP browser

Expand All @@ -20,7 +20,7 @@ You are not supposed to see the singleplayer options (new game, load game, etc)

:::

Singleplayer can load for 2 reasons; you have installed SA:MP to the wrong folder or you have the wrong version of San Andreas. If you have the wrong version you can downgrade your game using the GTA San Andreas downgrader. Click [here](http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661) to download it.
Singleplayer can load for 2 reasons; you have installed SA:MP to the wrong folder or you have the wrong version of San Andreas. If you have the wrong version you can downgrade your game using the GTA San Andreas downgrader. Click [here](https://www.gamefront.com/games/grand-theft-auto-san-andreas/file/gta-sa-downgrader-patch) to download it.

Sometimes the single player menu will be shown, but SA:MP will in fact have loaded properly. To fix this you simply need to select an item on the menu, then hit the escape key to exit out of it. SA:MP will then proceed to load.

Expand Down Expand Up @@ -50,7 +50,7 @@ If you have 2 monitors then there are 3 ways to solve this:

### My mouse doesn't work after exiting the pause menu

If your mouse seems to be frozen ingame while it (partially) works in the pause menu, then you should disable the multicore option [sa-mp.cfg](ClientCommands#file-sa-mpcfg "Sa-mp.cfg") (set it to 0). Continuously tapping Escape until the mouse responds again may also work, but it is not as neat a solution.
If your mouse seems to be frozen ingame while it (partially) works in the pause menu, then you should disable the multicore option [sa-mp.cfg](ClientCommands#file-sa-mpcfg "sa-mp.cfg") (set it to 0). Continuously tapping Escape until the mouse responds again may also work, but it is not as neat a solution.

### The file dinput8.dll is missing

Expand Down
28 changes: 14 additions & 14 deletions frontend/docs/client/sa-mp.cfg.md
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Expand Up @@ -10,17 +10,17 @@ description: sa-mp client configuration file.

## Options

| Option | Description |
| ------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **pagesize** | This allows players to set the number of lines displayed in the chat window. It may be set between 10 and 20 lines. The default is 10 lines. This option can be set in-game using the client-side /pagesize command. |
| **fpslimit** | This allows players to set a specific [FPS](http://en.wikipedia.org/wiki/Frame_rate "http://en.wikipedia.org/wiki/Frame_rate") limit, when the frame limiter option is enabled in the GTA:SA menu. Values accepted are 20 to 90. The default set by SA-MP is 50. This option can be changed in-game with the client-side /fpslimit command. |
| **disableheadmove** | This option controls whether player's heads move in the direction they are looking. 1 disables head movements, 0 enables it. This option can be toggled in-game with the client-side /headmove command. |
| **timestamp** | This allows players to show a local timestamp at the side of chat messages. 1 enables timestamps, and 0 disables them. This can be toggled in-game using the client-side /timestamp command. |
| **ime** | This controls whether the chat window input supports Input Method text editing and language switching. 1 enables IME, 0 disables it. |
| **multicore** | Toggle whether the SA-MP client uses multiple CPU cores when running. Default is 1 (DOES use multiple CPU cores). Set to 0 if you experience mouse problems. |
| **directmode** | This allows players with chat text drawing problems to use the slower direct-to-screen text rendering mode. 0 to disable, 1 to enable. |
| **audiomsgoff** | If this option is set to 1, no 'Audio Stream: \[URL\]' messages will be displayed in the chat window when the server plays an audio stream. This option can be toggle in-game using the client-side /audiomsg command. |
| **audioproxyoff** | If this option is set to 1, and there is a proxy server set in your Windows Internet Options, the proxy will not be used when playing audio streams in SA-MP. |
| **nonametagstatus** | If this option is set to 0, players will see an hourglass icon next to other players' nametags when they are paused. This is enabled (0) by default. This option can be changed in-game using the client-side /nametagstatus command. |
| **fontface** | Allows you to change the font of chat, dialogs and the scoreboard. _i.e. fontface="Comic Sans MS"_. Not officially supported, and may cause problems. |
| **fontweight** | This option toggles whether your chat font is bold or not. **0 = BOLD (default) and 1 = NORMAL.** |
| Option | Description |
| ------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **pagesize** | This allows players to set the number of lines displayed in the chat window. It may be set between 10 and 20 lines. The default is 10 lines. This option can be set in-game using the client-side /pagesize command. |
| **fpslimit** | This allows players to set a specific [FPS](https://en.wikipedia.org/wiki/Frame_rate) limit, when the frame limiter option is enabled in the GTA:SA menu. Values accepted are 20 to 90. The default set by SA-MP is 50. This option can be changed in-game with the client-side /fpslimit command. |
| **disableheadmove** | This option controls whether player's heads move in the direction they are looking. 1 disables head movements, 0 enables it. This option can be toggled in-game with the client-side /headmove command. |
| **timestamp** | This allows players to show a local timestamp at the side of chat messages. 1 enables timestamps, and 0 disables them. This can be toggled in-game using the client-side /timestamp command. |
| **ime** | This controls whether the chat window input supports Input Method text editing and language switching. 1 enables IME, 0 disables it. |
| **multicore** | Toggle whether the SA-MP client uses multiple CPU cores when running. Default is 1 (DOES use multiple CPU cores). Set to 0 if you experience mouse problems. |
| **directmode** | This allows players with chat text drawing problems to use the slower direct-to-screen text rendering mode. 0 to disable, 1 to enable. |
| **audiomsgoff** | If this option is set to 1, no 'Audio Stream: \[URL\]' messages will be displayed in the chat window when the server plays an audio stream. This option can be toggle in-game using the client-side /audiomsg command. |
| **audioproxyoff** | If this option is set to 1, and there is a proxy server set in your Windows Internet Options, the proxy will not be used when playing audio streams in SA-MP. |
| **nonametagstatus** | If this option is set to 0, players will see an hourglass icon next to other players' nametags when they are paused. This is enabled (0) by default. This option can be changed in-game using the client-side /nametagstatus command. |
| **fontface** | Allows you to change the font of chat, dialogs and the scoreboard. _i.e. fontface="Comic Sans MS"_. Not officially supported, and may cause problems. |
| **fontweight** | This option toggles whether your chat font is bold or not. **0 = BOLD (default) and 1 = NORMAL.** |
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