Version 2.0.50
There was a fairly big change to some of the logic checks in scripts. If you find any problems let me know!
- fix a few bugs where
0 == falseand others would not evaluate to true. - add
#g,#go,#walk,#walktoaliases for#goto - add
roomobscuredvariable - set to1whenroomexitscontainsobscured by a thick fog,0otherwise - add
roomportalsvariable - a piped list of non cardinal exits - when room is obscured by fog, automapper will print the normal room exits
- proper map window toggling: if the map window is visible, but not active, the "cmd-m" hotkey will focus the window. If the map window is the active window "cmd-m" will close the window and focus the game window.