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ajnavarro
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May 13, 2022
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| go func() { | ||
| // mark as initialized after ~200 milliseconds | ||
| time.Sleep(200 * time.Millisecond) | ||
| *initialized = true | ||
| }() |
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hmm, basing initialization on a timer is not a good idea in my opinion. You should have someplace in your code where you are sure everything is initialized.
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| // wait untill UI is initialilzed | ||
| for !ui.uiInitialized { | ||
| time.Sleep(200 * time.Millisecond) | ||
| } |
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Instead of doing this, you can call SetLog when you know you can do it (UI is initialized) from the parent class.
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Fixed problem with the
terminal manager(tview) that was freezing the entire UI.Added a flag that restricts printing debug messages in the console until the UI is initialized.
NOTE: We can play alone even if we don't have any peers connected, we should take a look at it (the user can achieve a longer word count by playing in localhost and then connecting to the network)