Releases: playcanvas/engine
Releases · playcanvas/engine
v0.178.1
03 Dec 18:46
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[FIX] firefox on image loading error, not failing to properly console error anymore.
v0.178.0
30 Nov 12:33
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Dynamically load assets that have not been 'preloaded' when Entities / Component that reference them become enabled
Added pc.CUBEFACE constants.
Updated docs
Don't draw alpha blended objects to depth
v0.177.0
30 Nov 16:02
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[ADDED] vec2 vec3 vec4 script attribute types
[REMOVED] ballsocketjoint
v0.176.5
20 Nov 15:03
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[FIX] Don't draw skybox to depth buffer
[FIX] Correctly decrement VRAM usage in stats
[FIX] Destroy existing texture before setting new with setSource
[FIX] Exception when trying to play animation with blend mode
[FIX] Check if pointerlock exists before using it
Remove some mistakenly global variables (@shaochun )
Added SCREEN blend mode
Added more asset type constants (@PsichiX )
v0.176.4
16 Nov 16:53
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[FIX] Audio assets not playing if they are not preloaded
v0.176.3
16 Nov 15:51
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[FIX] Audio halting loading in IE
[DOCS] Improved pc.VertexFormat
v0.176.2
13 Nov 20:28
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[FIX] Now possible to set the current time on an animation component, even if the animation speed is zero.
v0.176.1
11 Nov 12:50
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[ADDED] different specular occlusion modes
[DOCS] pc.Shader, pc.Mesh and pc.MeshInstance API reference tweaks
[DOCS] pc.DepthMaterial API reference removed
v0.175.7
11 Nov 12:47
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[FIX] Prefiltering works again.
v0.175.6
11 Nov 12:47
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[FIX] Handle new Audio() exceptions
[FIX] AudioManager.isSupported() now works if Audio element is not supported.