Rework user beatmap tag picker to match web #36989
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failed
Mar 17, 2026 in 0s
27162 passed, 1 failed and 230 skipped
| Report | Passed | Failed | Skipped | Time |
|---|---|---|---|---|
| TestResults-Linux-MultiThreaded.trx | 7631✅ | 65⚪ | 1904s | |
| TestResults-Linux-SingleThread.trx | 7631✅ | 65⚪ | 1644s | |
| TestResults-Windows-MultiThreaded.trx | 7631✅ | 65⚪ | 3297s | |
| TestResults-Windows-SingleThread.trx | 4269✅ | 1❌ | 35⚪ | 993s |
✅ TestResults-Linux-MultiThreaded.trx
7696 tests were completed in 1904s with 7631 passed, 0 failed and 65 skipped.
✅ TestResults-Linux-SingleThread.trx
7696 tests were completed in 1644s with 7631 passed, 0 failed and 65 skipped.
✅ TestResults-Windows-MultiThreaded.trx
7696 tests were completed in 3297s with 7631 passed, 0 failed and 65 skipped.
❌ TestResults-Windows-SingleThread.trx
4305 tests were completed in 993s with 4269 passed, 1 failed and 35 skipped.
| Test suite | Passed | Failed | Skipped | Time |
|---|---|---|---|---|
| osu.Game.Rulesets.Osu.Tests.TestSceneLegacyBeatmapSkin | 22✅ | 1❌ | 18s |
❌ osu.Game.Rulesets.Osu.Tests.TestSceneLegacyBeatmapSkin
✅ TestBeatmapComboColours(False,False)
✅ TestBeatmapComboColours(False,True)
✅ TestBeatmapComboColours(True,False)
✅ TestBeatmapComboColours(True,True)
✅ TestBeatmapComboColoursOverride(False)
✅ TestBeatmapComboColoursOverride(True)
✅ TestBeatmapComboColoursOverrideWithDefaultColours(False)
✅ TestBeatmapComboColoursOverrideWithDefaultColours(True)
✅ TestBeatmapNoComboColours(False,False)
✅ TestBeatmapNoComboColours(False,True)
✅ TestBeatmapNoComboColours(True,False)
✅ TestBeatmapNoComboColours(True,True)
✅ TestBeatmapNoComboColoursSkinOverride(False,False)
✅ TestBeatmapNoComboColoursSkinOverride(False,True)
✅ TestBeatmapNoComboColoursSkinOverride(True,False)
✅ TestBeatmapNoComboColoursSkinOverride(True,True)
❌ TestComboOffsetWithBeatmapColours(False,False)
"wait for objects to become alive" timed out
✅ TestComboOffsetWithBeatmapColours(False,True)
✅ TestComboOffsetWithBeatmapColours(True,False)
✅ TestComboOffsetWithBeatmapColours(True,True)
✅ TestComboOffsetWithIgnoredBeatmapColours(False)
✅ TestComboOffsetWithIgnoredBeatmapColours(True)
✅ TestConstructor
Annotations
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Results
osu.Game.Rulesets.Osu.Tests.TestSceneLegacyBeatmapSkin ► TestComboOffsetWithBeatmapColours(False,False)
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
"wait for objects to become alive" timed out
Raw output
"wait for objects to become alive" timed out
at osu.Game.Rulesets.Osu.Tests.TestSceneLegacyBeatmapSkin.assertCorrectObjectComboColours(String description, Color4[] expectedColours, Func`3 nextExpectedComboIndex) in D:\a\osu\osu\osu.Game.Rulesets.Osu.Tests\TestSceneLegacyBeatmapSkin.cs:line 115
at osu.Game.Rulesets.Osu.Tests.TestSceneLegacyBeatmapSkin.TestComboOffsetWithBeatmapColours(Boolean userHasCustomColours, Boolean useBeatmapSkin) in D:\a\osu\osu\osu.Game.Rulesets.Osu.Tests\TestSceneLegacyBeatmapSkin.cs:line 97
at InvokeStub_TestSceneLegacyBeatmapSkin.TestComboOffsetWithBeatmapColours(Object, Span`1)
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