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📝 WalkthroughWalkthroughTwo test files were modified: Changes
Sequence Diagram(s)(Skipped — changes are test-only adjustments and do not introduce multi-component control-flow requiring sequence visualization.) Estimated code review effort🎯 2 (Simple) | ⏱️ ~10 minutes Possibly related PRs
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test/draw_test.py (1)
7503-7544: FixassertAlmostEqualmisuse withpygame.Color.
assertAlmostEqualexpects numeric values and a numericdelta; usingpygame.Colorwith a tuple delta will likely raiseTypeErrorand fail the test. Compare channels explicitly instead.🐛 Proposed fix (per-channel tolerance)
- elif depth == 16: - # allow small delta difference to account for SDL3 changes. - self.assertAlmostEqual( - surf.get_at(pixel), pixel_colors_16[i], delta=delta_color - ) + elif depth == 16: + # allow small delta difference to account for SDL3 changes. + actual = surf.get_at(pixel) + expected = pixel_colors_16[i] + for chan, (a, e) in enumerate(zip(actual, expected)): + self.assertLessEqual( + abs(a - e), + delta_color[chan], + f"pixel={pixel}, channel={chan}", + )
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🤖 Fix all issues with AI agents
In `@test/draw_test.py`:
- Around line 7540-7543: The zip() call in the pixel comparison loop (for x, y
in zip(surf.get_at(pixel), pixel_colors_16[i])) needs strict=True to satisfy
Ruff B905 and ensure component counts match; update that zip invocation to
zip(..., strict=True) in the test loop that compares surf.get_at(pixel) with
pixel_colors_16[i] so the test will raise if the iterables differ in length.
ref: #3680