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Do not pretend to default initialize a device lambda #5015
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@@ -1,5 +1,5 @@ | ||
/* | ||
* Copyright (c) 2020-2024, NVIDIA CORPORATION. | ||
* Copyright (c) 2020-2025, NVIDIA CORPORATION. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
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@@ -35,9 +35,9 @@ namespace detail { | |
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template <typename vertex_t, typename VertexValueInputIterator, typename VertexOp> | ||
struct count_if_call_v_op_t { | ||
vertex_t local_vertex_partition_range_first{}; | ||
VertexValueInputIterator vertex_value_input_first{}; | ||
VertexOp v_op{}; | ||
vertex_t local_vertex_partition_range_first; | ||
VertexValueInputIterator vertex_value_input_first; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Can't we default initialize iterators as well? Or is this because of possible thrust::transform_iterator with lambda? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. My reasoning with removing all default initializers is that partially initializing the struct does not make any sense and it is only ever initialized in a single place, so it feels "cleaner" to initialize all or nothing Nothing I feel strongly about though |
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VertexOp v_op; | ||
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__device__ bool operator()(vertex_t i) | ||
{ | ||
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I think we can default initializing vertex_t (which is either int32_t or int64_t) or can this be also problematic?