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0.4.11t

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@blakdragan7 blakdragan7 released this 02 Dec 19:43
· 142 commits to main since this release

Details

  • Fixed triggers happening twice when using call* functions in blueprints.
  • Several triggers can now be present in a view model and work properly in blueprints.
  • Reduced lag in artboard updates when unsettling a state machine is needed.
  • Appending a view model to a list now properly sets the dependent artboard.
  • Fixed race condition when making a request to data bind the same image to several locations.

Known Issues

  • Removing from a list will sometimes not update what's rendered in the list until another list operation is completed.
  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • layout fit type in rive descriptor does behave correctly.