0.4.11t
Pre-release
Pre-release
Details
- Fixed triggers happening twice when using
call*functions in blueprints. - Several triggers can now be present in a view model and work properly in blueprints.
- Reduced lag in artboard updates when unsettling a state machine is needed.
- Appending a view model to a list now properly sets the dependent artboard.
- Fixed race condition when making a request to data bind the same image to several locations.
Known Issues
- Removing from a list will sometimes not update what's rendered in the list until another list operation is completed.
- If Unreal Editor is built for Debug, then an assertion is hit when packaging.
layoutfit type in rive descriptor does behave correctly.