Releases: rive-app/rive-unreal
Releases · rive-app/rive-unreal
0.4.20
0.4.18
Details
- Changed some logs to warning instead of error
- Remove
iOSplatform from whitelist since that is not fully supported yet. - Added headers for plugin packaging.
Known Issues
- If Unreal Editor is built for Debug, then an assertion is hit when packaging.
- Sometimes deleting
rivassets will cause a check failure if riveenumsare used.
0.4.17t
Details
- Removed assert associated with new data type in core.
- Further new data types will just log instead of assert.
Known Issues
- If Unreal Editor is built for Debug, then an assertion is hit when packaging.
- Sometimes deleting
rivassets will cause a check failure if riveenumsare used.
0.4.16t
Details
- Removed several
checks in favor of logs. - Added
RiveRenderTargetUpdatercomponent to make render targets easier to use.
Known Issues
- If Unreal Editor is built for Debug, then an assertion is hit when packaging.
- Sometimes deleting
rivassets will cause a check failure if riveenumsare used.
0.4.15t
Details
- Added extra header for compiling on older versions.
- Fixed Linking error when packaging
- Scaled input by DPI settings when setting is enabled in descriptor
- Added native touch support
Known Issues
- If Unreal Editor is built for Debug, then an assertion is hit when packaging.
- Sometimes deleting
rivassets will cause an check failure if riveenumsare used.
0.4.14t
Details
- Removed
SRiveWidget - Added DPI Scaling option for Rive Descriptors
- Vastly simplified how External Render Images are made.
- Data bound
UTexturesnow update automatically when backing RHI texture is changed.
Known Issues
- If Unreal Editor is built for Debug, then an assertion is hit when packaging.
- Sometimes deleting riv assets will cause an
checkfailure if rive enums are used.
0.4.13t
Details
- Performance improvements on creation of widgets
- Layout fit type now working
- Lists now update correctly on modifications
Known Issues
- data bound images may not update until editor restart if the rhi backing texture is changed.
- If Unreal Editor is built for Debug, then an assertion is hit when packaging.
0.4.12t
Details
- "Create Rive Widget" now properly defaults artboard and state machine.
- Default values for render target are now correct.
- Removed "Create Rive Actor" Since it's no longer used
- Removed drag and drop of rive files as it's no longer supported.
- Don't render when no file / artboard set
Known Issues
- Removing from a list will sometimes not update what's rendered in the list until another list operation is completed.
- If Unreal Editor is built for Debug, then an assertion is hit when packaging.
layoutfit type in rive descriptor does behave correctly.
0.4.11t
Details
- Fixed triggers happening twice when using
call*functions in blueprints. - Several triggers can now be present in a view model and work properly in blueprints.
- Reduced lag in artboard updates when unsettling a state machine is needed.
- Appending a view model to a list now properly sets the dependent artboard.
- Fixed race condition when making a request to data bind the same image to several locations.
Known Issues
- Removing from a list will sometimes not update what's rendered in the list until another list operation is completed.
- If Unreal Editor is built for Debug, then an assertion is hit when packaging.
layoutfit type in rive descriptor does behave correctly.
0.4.10t
Details
- Added
SetArtboardValue - Added
SetViewModelValue - Added
GetListProperty - Exposed every create artboard / view model function by string to blueprints.