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Releases: rive-app/rive-unreal

0.4.20

03 Feb 23:30

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  • Changes to packaging and copyright scripts for Fab store.

Full Changelog: 0.4.18...0.4.20

0.4.18

18 Dec 22:56

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0.4.18 Pre-release
Pre-release

Details

  • Changed some logs to warning instead of error
  • Remove iOS platform from whitelist since that is not fully supported yet.
  • Added headers for plugin packaging.

Known Issues

  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • Sometimes deleting riv assets will cause a check failure if rive enums are used.

0.4.17t

17 Dec 18:08

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0.4.17t Pre-release
Pre-release

Details

  • Removed assert associated with new data type in core.
  • Further new data types will just log instead of assert.

Known Issues

  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • Sometimes deleting riv assets will cause a check failure if rive enums are used.

0.4.16t

12 Dec 21:29

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0.4.16t Pre-release
Pre-release

Details

  • Removed several checks in favor of logs.
  • Added RiveRenderTargetUpdater component to make render targets easier to use.

Known Issues

  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • Sometimes deleting riv assets will cause a check failure if rive enums are used.

0.4.15t

08 Dec 22:44

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0.4.15t Pre-release
Pre-release

Details

  • Added extra header for compiling on older versions.
  • Fixed Linking error when packaging
  • Scaled input by DPI settings when setting is enabled in descriptor
  • Added native touch support

Known Issues

  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • Sometimes deleting riv assets will cause an check failure if rive enums are used.

0.4.14t

05 Dec 23:15

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0.4.14t Pre-release
Pre-release

Details

  • Removed SRiveWidget
  • Added DPI Scaling option for Rive Descriptors
  • Vastly simplified how External Render Images are made.
  • Data bound UTextures now update automatically when backing RHI texture is changed.

Known Issues

  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • Sometimes deleting riv assets will cause an check failure if rive enums are used.

0.4.13t

05 Dec 02:18

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0.4.13t Pre-release
Pre-release

Details

  • Performance improvements on creation of widgets
  • Layout fit type now working
  • Lists now update correctly on modifications

Known Issues

  • data bound images may not update until editor restart if the rhi backing texture is changed.
  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.

0.4.12t

03 Dec 02:25

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0.4.12t Pre-release
Pre-release

Details

  • "Create Rive Widget" now properly defaults artboard and state machine.
  • Default values for render target are now correct.
  • Removed "Create Rive Actor" Since it's no longer used
  • Removed drag and drop of rive files as it's no longer supported.
  • Don't render when no file / artboard set

Known Issues

  • Removing from a list will sometimes not update what's rendered in the list until another list operation is completed.
  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • layout fit type in rive descriptor does behave correctly.

0.4.11t

02 Dec 19:43

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0.4.11t Pre-release
Pre-release

Details

  • Fixed triggers happening twice when using call* functions in blueprints.
  • Several triggers can now be present in a view model and work properly in blueprints.
  • Reduced lag in artboard updates when unsettling a state machine is needed.
  • Appending a view model to a list now properly sets the dependent artboard.
  • Fixed race condition when making a request to data bind the same image to several locations.

Known Issues

  • Removing from a list will sometimes not update what's rendered in the list until another list operation is completed.
  • If Unreal Editor is built for Debug, then an assertion is hit when packaging.
  • layout fit type in rive descriptor does behave correctly.

0.4.10t

20 Nov 20:00

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0.4.10t Pre-release
Pre-release

Details

  • Added SetArtboardValue
  • Added SetViewModelValue
  • Added GetListProperty
  • Exposed every create artboard / view model function by string to blueprints.