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0.4.3t: fix(unreal): fixed packaging defines (#10724) 16920d0c64

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@blakdragan7 blakdragan7 released this 07 Oct 00:48
· 51 commits to main since this release

Changes Made

  • Get defaults for --Default-- view model options
  • Prevent crash when no artboard is set on Rive Widget.
  • Fixed headers for packaging
  • Fixed artboard not getting correct default view model
  • Fixed issue where generated view model class could potentially not load.
  • riv re-imports should no longer cause any validation issues or issues with blueprints that are currently using a generated blueprint class.

Known Issues

  • Reimporting rivs is slow in certain situations.
  • Artboard sometimes only redraws draws after changing windows
  • Custom blueprint Make Artboard node is needed to match View model paradigm.
  • If Unreal Editor is build for Debug then an assertion is hit when packaging.
  • Sometimes multiple re-imports / Saves seem to be required to actually get the blueprint nodes to update.