0.4.4t
Pre-release
Pre-release
Changes Made
- Instead of using
LoadClasshave a generated map that holds soft class ptrs - Changed Instance name enum to assert since editor is now fixed.
- Updated broadcast logic to only broadcast on final instance name.
- Updated package creation logic to actually fully load the package rather than just mark it so.
- Made each asset its own package instead of just using the folder.
- Added Make Artboard node similar to make view model
- Fixed possible crash where Rive file could not be set in a render target.
- (Hopefully) Fixed requiring multiple saves on re-import
rivfiles.
Kown Issues
- Reimporting
rivsis slow in certain situations. - Artboard sometimes only redraws draws after changing windows
- If Unreal Editor is build for Debug then an assertion is hit when packaging.
- The ui flickers when drawing artboards.
Important information
- You will need to update the rive editor to the latest version and re-export your riv files. This is because there was a bug that prevented instance names from being exported for view models. Without this you may hit an assert.
- This may break some blueprints as well since it restructures how things are packaged in unreal assets.