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Rewind
Rewind lets you hold a hotkey to roll gameplay back and retry a moment -- handy for missed jumps, bad dodges, or boss hits. It works by keeping a rolling buffer of recent emulator states in memory.
This page covers rewind for the Built-in Emulator.
Rewind is on by default. On heavier systems the continuous cost of serializing state makes it impractical, so Argosy turns it off automatically and removes it from the per-platform settings UI. Affected systems:
- GameCube, N64, N64DD
- PS1, PS2
- Saturn, Dreamcast
- PSP, NDS, DSi
- 3DO, Jaguar, Jaguar CD
To try rewind on one of these anyway, set a per-platform override in Settings > Platforms > [Platform] > Built-in Overrides.
Settings > Built-in Emulator > A/V & Performance exposes:
- Enable Rewind -- global on/off.
- Rewind buffer duration -- 5, 15, 30, or 60 seconds. Default 15s. Longer buffers use more RAM.
- Rewind speed -- 1x, 2x, or 4x playback speed while rewinding. Default 1x.
Rewind is a hold-to-rewind action. Press and hold the rewind hotkey (see Hotkeys) to scrub backwards; release to resume normal play.
- Netplay session -- rewind is silently ignored. A rollback that rewrites shared state would desync the other player.
- RetroAchievements hardcore mode -- rewind is blocked and shows a notice. Hardcore requires a clean run.
Getting Started
Using Argosy
Features
Built-in Emulator
Settings
Reference
Emulator Guides