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Releases: smasherprog/EqTool

Pigparse 5.25.129.1

09 Dec 06:19

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added soul well timer for vp staff

Pigparse 5.25.125.2

05 Dec 03:23
23b8dd9

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Merge pull request #260 from smasherprog/test-fix

quick test fix

Pigparse 5.25.121.2

01 Dec 09:15
a190f91

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Merge pull request #258 from smasherprog/spell-filters-v2

Spell Filtering Setting Rework

Pigparse 5.25.1130.1

30 Nov 23:38
59286ed

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Merge pull request #257 from smasherprog/Beta

New Feature: Adaptive Spell Grouping

Pigparse 4.25.1130.3

30 Nov 23:53

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Pigparse 4.25.1130.3 Pre-release
Pre-release
Beta4.25.1130.3

Completely scrapped the "recently modified spells" optimization, as i…

Pigparse 4.25.1130.2

30 Nov 00:21

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Pigparse 4.25.1130.2 Pre-release
Pre-release

Changes:

  • fc810b2 Completely scrapped the "recently modified spells" optimization, as it was needlessly complex, bugged, and was ultimately an over-optimization.
  • 5f8d921 Renamed Automatic to Adaptive
  • ba1f139 Refined the delta / changed spell stuff to ACTUALLY get everything. I really need to make a test case for this scenario but i just can't be bothered right now. Hopefully soon because it's important.
  • 977e892 Some refactoring to the new engine to make it isn't so mutable and gross.
  • c9294da Merge branch 'beta-cruft' into Beta
  • 1f9c2f3 Added another test case for the grouping logic, and finally got a REAL algorithm going.
  • 9f5d01e Extracted out some of the BaseTestClass logic into something that can be used independently of the Push method.
  • ddc9d38 Removed the activePlayer stuff from CastByYou/CastOnYou checks since it was never really applicable and was limiting for some pieces of code.
  • 383669f Modified the group sorting to place spell groups above players, as that just feels more correct with automatic.
  • a60184b Made all our new spell view model lookups private, and added some comments for clarity.
See More
  • 62cc8e9 Merge branch 'main' into Beta
  • c35e3c2 Fixed issue where spell instances Fix incorrect count usage on the new automatic grouping logic.
  • 7f24996 Inverted boolean cuz i am dum
  • 904fcc8 Spell Grouping is now evaluated "By Player" and "By NPC" instead of Beneficial/Detrimental.

This list of changes was auto generated.

Pigparse 5.25.1129.1

29 Nov 18:26

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Fixed faction mob timer

Pigparse 4.25.1126.2

26 Nov 08:07

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Pigparse 4.25.1126.2 Pre-release
Pre-release

Changes:

  • 5f8d921 Renamed Automatic to Adaptive
  • ba1f139 Refined the delta / changed spell stuff to ACTUALLY get everything. I really need to make a test case for this scenario but i just can't be bothered right now. Hopefully soon because it's important.
  • 977e892 Some refactoring to the new engine to make it isn't so mutable and gross.
  • c9294da Merge branch 'beta-cruft' into Beta
  • 1f9c2f3 Added another test case for the grouping logic, and finally got a REAL algorithm going.
  • 9f5d01e Extracted out some of the BaseTestClass logic into something that can be used independently of the Push method.
  • ddc9d38 Removed the activePlayer stuff from CastByYou/CastOnYou checks since it was never really applicable and was limiting for some pieces of code.
  • 383669f Modified the group sorting to place spell groups above players, as that just feels more correct with automatic.
  • a60184b Made all our new spell view model lookups private, and added some comments for clarity.
  • 62cc8e9 Merge branch 'main' into Beta
See More
  • c35e3c2 Fixed issue where spell instances Fix incorrect count usage on the new automatic grouping logic.
  • 7f24996 Inverted boolean cuz i am dum
  • 904fcc8 Spell Grouping is now evaluated "By Player" and "By NPC" instead of Beneficial/Detrimental.

This list of changes was auto generated.

Pigparse 4.25.1126.1

26 Nov 00:44

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Pigparse 4.25.1126.1 Pre-release
Pre-release

Changes:

  • ba1f139 Refined the delta / changed spell stuff to ACTUALLY get everything. I really need to make a test case for this scenario but i just can't be bothered right now. Hopefully soon because it's important.
  • 977e892 Some refactoring to the new engine to make it isn't so mutable and gross.
  • c9294da Merge branch 'beta-cruft' into Beta
  • 1f9c2f3 Added another test case for the grouping logic, and finally got a REAL algorithm going.
  • 9f5d01e Extracted out some of the BaseTestClass logic into something that can be used independently of the Push method.
  • ddc9d38 Removed the activePlayer stuff from CastByYou/CastOnYou checks since it was never really applicable and was limiting for some pieces of code.
  • 383669f Modified the group sorting to place spell groups above players, as that just feels more correct with automatic.
  • a60184b Made all our new spell view model lookups private, and added some comments for clarity.
  • 62cc8e9 Merge branch 'main' into Beta
  • c35e3c2 Fixed issue where spell instances Fix incorrect count usage on the new automatic grouping logic.
See More
  • 7f24996 Inverted boolean cuz i am dum
  • 904fcc8 Spell Grouping is now evaluated "By Player" and "By NPC" instead of Beneficial/Detrimental.

This list of changes was auto generated.

Pigparse 5.25.1125.1

25 Nov 03:29
9eddfb7

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Merge pull request #255 from smasherprog/beta-cruft

Misc Refactors/Tweaks from Beta