Releases: smasherprog/EqTool
Releases · smasherprog/EqTool
Pigparse 5.25.129.1
added soul well timer for vp staff
Pigparse 5.25.125.2
Merge pull request #260 from smasherprog/test-fix quick test fix
Pigparse 5.25.121.2
Merge pull request #258 from smasherprog/spell-filters-v2 Spell Filtering Setting Rework
Pigparse 5.25.1130.1
Merge pull request #257 from smasherprog/Beta New Feature: Adaptive Spell Grouping
Pigparse 4.25.1130.3
Beta4.25.1130.3 Completely scrapped the "recently modified spells" optimization, as i…
Pigparse 4.25.1130.2
Changes:
- fc810b2 Completely scrapped the "recently modified spells" optimization, as it was needlessly complex, bugged, and was ultimately an over-optimization.
- 5f8d921 Renamed Automatic to Adaptive
- ba1f139 Refined the delta / changed spell stuff to ACTUALLY get everything. I really need to make a test case for this scenario but i just can't be bothered right now. Hopefully soon because it's important.
- 977e892 Some refactoring to the new engine to make it isn't so mutable and gross.
- c9294da Merge branch 'beta-cruft' into Beta
- 1f9c2f3 Added another test case for the grouping logic, and finally got a REAL algorithm going.
- 9f5d01e Extracted out some of the BaseTestClass logic into something that can be used independently of the Push method.
- ddc9d38 Removed the activePlayer stuff from CastByYou/CastOnYou checks since it was never really applicable and was limiting for some pieces of code.
- 383669f Modified the group sorting to place spell groups above players, as that just feels more correct with automatic.
- a60184b Made all our new spell view model lookups private, and added some comments for clarity.
See More
- 62cc8e9 Merge branch 'main' into Beta
- c35e3c2 Fixed issue where spell instances Fix incorrect count usage on the new automatic grouping logic.
- 7f24996 Inverted boolean cuz i am dum
- 904fcc8 Spell Grouping is now evaluated "By Player" and "By NPC" instead of Beneficial/Detrimental.
This list of changes was auto generated.
Pigparse 5.25.1129.1
Fixed faction mob timer
Pigparse 4.25.1126.2
Changes:
- 5f8d921 Renamed Automatic to Adaptive
- ba1f139 Refined the delta / changed spell stuff to ACTUALLY get everything. I really need to make a test case for this scenario but i just can't be bothered right now. Hopefully soon because it's important.
- 977e892 Some refactoring to the new engine to make it isn't so mutable and gross.
- c9294da Merge branch 'beta-cruft' into Beta
- 1f9c2f3 Added another test case for the grouping logic, and finally got a REAL algorithm going.
- 9f5d01e Extracted out some of the BaseTestClass logic into something that can be used independently of the Push method.
- ddc9d38 Removed the activePlayer stuff from CastByYou/CastOnYou checks since it was never really applicable and was limiting for some pieces of code.
- 383669f Modified the group sorting to place spell groups above players, as that just feels more correct with automatic.
- a60184b Made all our new spell view model lookups private, and added some comments for clarity.
- 62cc8e9 Merge branch 'main' into Beta
See More
- c35e3c2 Fixed issue where spell instances Fix incorrect count usage on the new automatic grouping logic.
- 7f24996 Inverted boolean cuz i am dum
- 904fcc8 Spell Grouping is now evaluated "By Player" and "By NPC" instead of Beneficial/Detrimental.
This list of changes was auto generated.
Pigparse 4.25.1126.1
Changes:
- ba1f139 Refined the delta / changed spell stuff to ACTUALLY get everything. I really need to make a test case for this scenario but i just can't be bothered right now. Hopefully soon because it's important.
- 977e892 Some refactoring to the new engine to make it isn't so mutable and gross.
- c9294da Merge branch 'beta-cruft' into Beta
- 1f9c2f3 Added another test case for the grouping logic, and finally got a REAL algorithm going.
- 9f5d01e Extracted out some of the BaseTestClass logic into something that can be used independently of the Push method.
- ddc9d38 Removed the activePlayer stuff from CastByYou/CastOnYou checks since it was never really applicable and was limiting for some pieces of code.
- 383669f Modified the group sorting to place spell groups above players, as that just feels more correct with automatic.
- a60184b Made all our new spell view model lookups private, and added some comments for clarity.
- 62cc8e9 Merge branch 'main' into Beta
- c35e3c2 Fixed issue where spell instances Fix incorrect count usage on the new automatic grouping logic.
See More
- 7f24996 Inverted boolean cuz i am dum
- 904fcc8 Spell Grouping is now evaluated "By Player" and "By NPC" instead of Beneficial/Detrimental.
This list of changes was auto generated.
Pigparse 5.25.1125.1
Merge pull request #255 from smasherprog/beta-cruft Misc Refactors/Tweaks from Beta