Skip to content

trico no longer heals when mob is crit, and no longer heals rad#43293

Open
Not-A-Chair wants to merge 1 commit intospace-wizards:masterfrom
Not-A-Chair:trico-changes-attempt-branch
Open

trico no longer heals when mob is crit, and no longer heals rad#43293
Not-A-Chair wants to merge 1 commit intospace-wizards:masterfrom
Not-A-Chair:trico-changes-attempt-branch

Conversation

@Not-A-Chair
Copy link

@Not-A-Chair Not-A-Chair commented Mar 19, 2026

About the PR

Tricordrazine no longer heals when mob is crit and no longer heals radiation damage.

Why / Balance

Radiation damage is supposed to be a somewhat hard to heal, and trico was supposed to be a fairly limited med. I see no reason why that should change any more than it already has, what with trico now healing even when damage is greater than 50.

Technical details

Media

does this need media?

Requirements

Breaking changes

Changelog

Tricordrazine no longer heals when mob is crit and no longer heals radiation damage.
@PJBot PJBot added S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. labels Mar 19, 2026
Copy link
Member

@Simyon264 Simyon264 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Please fill out the why section more. As it stands this change is a minor balancing change with no justification.

@PJBot PJBot added S: Awaiting Changes Status: Changes are required before another review can happen and removed S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. labels Mar 19, 2026
Comment on lines +820 to +834
conditions:
- !type:MobStateCondition # no healing in crit so that dedicated single damage type meds can still have a niche.
mobstate: Critical
inverted: true
damage:
Brute: -1
Burn: -1
Toxin: -0.5
- !type:HealthChange
conditions:
- !type:MobStateCondition
mobstate: Critical
inverted: true
damage:
types:
Poison: -0.5 # Same as what it was before the second coming of offmed

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Should probably just use mobstate: Alive instead without the inversion.

Copy link
Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Oh I thought Alive applied always as long as you aren't dead. Now that I think about it, I think you're right.

@Not-A-Chair
Copy link
Author

Please fill out the why section more. As it stands this change is a minor balancing change with no justification.

Done.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Changes: No C# Changes: Requires no C# knowledge to review or fix this item. S: Awaiting Changes Status: Changes are required before another review can happen S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/S Denotes a PR that changes 10-99 lines.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants