Skip to content
Open
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
13 changes: 12 additions & 1 deletion Resources/Prototypes/Reagents/medicine.yml
Original file line number Diff line number Diff line change
Expand Up @@ -817,10 +817,21 @@
Bloodstream:
effects:
- !type:EvenHealthChange
conditions:
- !type:MobStateCondition # no healing in crit so that dedicated single damage type meds can still have a niche.
mobstate: Critical
inverted: true
damage:
Brute: -1
Burn: -1
Toxin: -0.5
- !type:HealthChange
conditions:
- !type:MobStateCondition
mobstate: Critical
inverted: true
damage:
types:
Poison: -0.5 # Same as what it was before the second coming of offmed
Comment on lines +820 to +832

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Should probably just use mobstate: Alive instead without the inversion.

Copy link
Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Oh I thought Alive applied always as long as you aren't dead. Now that I think about it, I think you're right.


- type: reagent
id: Lipozine
Expand Down
Loading