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Merged
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
- type: entity
save: false
name: Urist McAvalister
parent: [ BaseSpeciesPickupable, BaseMobNeocyte, BaseColdBird ]
parent: [ BaseSpeciesPickupable, BaseInventoryNeoAvali, BaseMobNeocyte, BaseColdBird ]
id: BaseMobNeoAvali
abstract: true
components:
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bleedHealPerUpdate: 1.0
critHealingModifier: 0.5
stasisDamageReduction: 0.7
- type: Inventory
speciesId: avali
templateId: neocyte
femaleDisplacements:
jumpsuit:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: jumpsuit
displacements:
jumpsuit:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: jumpsuit
shoes:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: shoes
head:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: head
hand:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: hand
back:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: back
gloves:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: gloves

- type: entity
parent: [BaseNeocyteAppearance, BaseSpeciesDummy]
parent: [BaseNeocyteAppearance, BaseInventoryNeoAvali, BaseSpeciesDummy]
id: AppearanceNeoAvali
categories: [ HideSpawnMenu ]
description: A dummy neo-avali meant to be used in character setup.
components:
- type: HumanoidAppearance
species: NeoAvali
- type: Inventory
speciesId: avali
templateId: neocyte
femaleDisplacements:
jumpsuit:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: jumpsuit
displacements:
jumpsuit:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: jumpsuit
shoes:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: shoes
head:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: head
hand:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: hand
back:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: back
gloves:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: gloves
45 changes: 45 additions & 0 deletions Resources/Prototypes/_Starlight/Inventory/inventories.yml
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,51 @@
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: gloves

- type: entity
id: BaseInventoryNeoAvali
parent: BaseInventoryAvali
abstract: true
components:
- type: Inventory
speciesId: avali
templateId: neocyte
femaleDisplacements: #Yes I know this is stupid.
jumpsuit:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: jumpsuit
outerClothing:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: outerclothing
shoes:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: shoes
head:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: head
hand:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: hand
back:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: back
gloves:
sizeMaps:
32:
sprite: _Starlight/Mobs/Species/Avali/displacement.rsi
state: gloves

- type: entity
id: BaseInventoryCyclorite
abstract: true
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